System Software Engineer, GeForce NOW Low Latency Streaming

Nvidia

Confirmed live yesterday High trust

Quick summary

Work type
On-site
Location
Santa Clara, CA
Salary
$124,000–$195,500 / yr
Posted
36 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Below market

How this pay compares to similar roles

Similar $202k
This role $160k
$110k most similar roles pay here $256k

This role pays less than 79% of similar roles. Most pay $169,037–$235,750 — the shaded band above. At the midpoint, this role pays about $160k versus about $202k for comparable roles.

Based on 240 similar postings.

Employer

About Nvidia

Nvidia is a leading designer of graphics processing units (GPUs) and system-on-chip units, powering gaming, professional visualization, data centers, and artificial intelligence workloads. Industry: Semiconductors & AI Computing

Nvidia currently has 896 open roles on FindRole.

Listed pay typically runs $184,000–$287,500 across 876 roles with salary data.

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At a glance

TL;DR · System Software Engineer, GeForce NOW Low Latency Streaming

System Software Engineer - GeForce NOW Low Latency Streaming will join a team of skilled engineers building ultra low latency streaming technology for the GeForce Now service. The role involves developing and improving the media streaming stack to ensure high video quality, network resilience, and performance across various device types. Responsibilities include owning the end-to-end software development cycle for features, creating tools for video performance analysis, and defining metrics to improve user experience. Candidates must be proficient in C, C++, multi-threaded programming, and system software design while possessing skills in Linux and Windows platforms. The work involves optimizing trade-offs between portability and performance using technologies like WebRTC, DirectX, Vulkan, CUDA, and OpenGL. This role addresses the technical challenge of delivering high-definition, low-latency game streaming to diverse devices through advanced video processing pipelines and hardware acceleration.

What does a System Software Engineer earn in California?

Median $235750 from 37 postings across 4 companies.

See salary data

What you'll do

  • Develop and improve the media streaming stack to achieve ultra-low latency and high video quality.
  • Manage the end-to-end software development cycle for features meeting performance, reliability, and scalability requirements.
  • Create tools for video performance analysis, quality verification, and system tuning.
  • Define and build performance metrics to analyze and improve user experience through data.
  • Participate in software reviews to ensure high quality of design and code across the team.
  • Contribute to the evolution of internal team processes and engineering methodologies.

What we're looking for

  • BS or MS in Computer Science or a related field (or equivalent experience).
  • At least 3 years of experience in systems software design and development.
  • Proficiency in C and C++ programming languages.
  • Expertise in multi-threaded programming, system software design, and debugging skills.
  • Experience with video processing pipelines, including capture, codec, and render pipelines.
  • Experience analyzing performance and CPU/GPU resource utilization for video or graphics applications.
  • Knowledge of networking, WebRTC, and other audio/video transport and handshake protocols.
  • Experience developing and debugging on both Linux and Windows platforms.

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