Staff Graphics Architecture Engineer

Amd

Confirmed live today High trust
Hybrid

Quick summary

Work type
Hybrid
Location
Austin, TX
Salary
$178,400–$267,600 / yr
Posted
3 days ago
Freshness
Confirmed live today
Closes
Sep 29, 2027

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $209k
This role $223k
$148k most similar roles pay here $280k

This role pays more than 63% of similar roles. Most pay $181,795–$236,128 — the shaded band above. At the midpoint, this role pays about $223k versus about $209k for comparable roles.

Based on 240 similar postings.

Employer

About Amd

AMD (Advanced Micro Devices) is a semiconductor company that develops high-performance processors, graphics cards, and adaptive computing solutions for gaming, data centers, and embedded markets. Industry: Semiconductors

Amd currently has 474 open roles on FindRole.

Listed pay typically runs $166,400–$249,600 across 474 roles with salary data.

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At a glance

TL;DR · Staff Graphics Architecture Engineer

As a Staff Graphics Architecture Engineer, you will join the GFXIP team to contribute to the architecture of next-generation graphics and AI accelerator products. You will work alongside GPU, AI, SoC, and system architects to define capabilities that improve functionality, scalability, performance, security, and reliability across client, data center, and automotive markets. Your daily responsibilities include designing architectural mechanisms for robustness, resiliency, diagnosability, and recoverability while writing and reviewing technical specifications. You will analyze trade-offs involving power, area, and performance while evaluating reliability metrics like FIT, DPPM, MTBF, and MTBR. The role requires expertise in complex hardware systems such as CPUs, SoCs, networking, or storage. Key technical skills include familiarity with ECC, parity, watchdog timers, fault containment, and RTL design to solve critical architectural problems for large-scale silicon development.

What you'll do

  • Define architectural features and capabilities for next-generation GFXIP products focusing on reliability and recoverability.
  • Write and review technical specifications for new hardware capabilities and architectural enhancements.
  • Develop solutions for system robustness, fault management, observability, and serviceability with GPU and SoC architects.
  • Analyze trade-offs between performance, power, area, security, and reliability to meet product goals.
  • Evaluate resiliency mechanisms and failure-management strategies to support hardware design teams.
  • Coordinate with cross-functional teams to ensure architectural requirements are successfully implemented in production silicon.
  • Analyze product reliability metrics such as FIT, DPPM, MTBF, and MTBR based on architectural decisions.

What we're looking for

  • Bachelor's degree required; Master's or PhD in Computer Engineering, Electrical Engineering, Computer Science, or a related field (preferred).
  • Experience with CPUs, SoCs, accelerators, networking, storage, automotive, or other complex hardware systems.
  • Familiarity with architectural techniques for system robustness, error detection, recovery, diagnosability, and resiliency (preferred).
  • Knowledge of ECC, parity, watchdog timers, heartbeat monitors, fault containment, and recoverable error handling (preferred).
  • Experience with RTL design and/or verification (preferred).
  • Understanding of reliability metrics such as FIT, DPPM, MTBF, or MTBR (preferred).
  • Prior experience with GPU architecture or RAS technologies (preferred).

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