Senior Systems Designer

Electronic Arts

Confirmed live yesterday High trust
Hybrid

Quick summary

Work type
Hybrid
Location
Los Angeles, CAVancouver, British Columbia, Canada
Salary
$114,300–$156,200 / yr
Posted
2 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Below market

How this pay compares to similar roles

Similar $166k
This role $135k
$104k $211k
below market most similar roles pay here above market

This role pays less than 73% of similar roles. Most pay $132,000–$201,000 — the blue band above. At the midpoint, this role pays about $135k versus about $166k for comparable roles.

Based on 240 similar postings.

Employer

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.

Electronic Arts currently has 42 open roles on FindRole.

Listed pay typically runs $141,400–$204,400 across 33 roles with salary data.

Most-posted roles

View all roles at Electronic Arts

At a glance

TL;DR · Senior Systems Designer

The Sr. Systems Designer joins the Respawn team to create and evolve progression and player systems for Apex Legends. In this role, you will design account progression, rewards, mastery, collections, and player career features to shape long-term engagement. You will define system goals, rules, progression curves, and reward structures while collaborating with Design, Product Management, UX, Engineering, Analytics, Art, and Production. Key responsibilities include prototyping, implementing, and tuning systems using player feedback, telemetry, and live-service learnings. You must possess 5+ years of experience in progression, rewards, economies, or engagement loops for live-service, multiplayer, or free-to-play games. Required skills include text scripting, data analysis, and the ability to break complex systems into clear models, player flows, and requirements to improve the live-service ecosystem.

What you'll do

  • Design progression, rewards, mastery, and player engagement systems using clear rules and reward structures.
  • Prototype, implement, and iterate on systems using player feedback, telemetry, and live-service data.
  • Perform estimation, scoping, and feasibility assessments for new design features.
  • Partner with UX and Engineering to ensure complex systems are scalable and easy to navigate.
  • Communicate design intent, tradeoffs, and recommendations to leadership and cross-functional partners.
  • Identify opportunities to improve existing systems based on competitive analysis and player needs.
  • Contribute to and maintain strong systems-design practices across the development team.

What we're looking for

  • 5+ years of professional game design experience on shipped progression, rewards, economies, engagement loops, or other interconnected game systems.
  • Experience working on live-service, multiplayer, or free-to-play games.
  • Strong implementation skills including text scripting and ability to create prototypes using in-house tools and platforms.
  • Experience taking features from concept through implementation and live iteration.
  • Ability to break complex systems into clear rules, models, player flows, and requirements.
  • Strong analytical skills and comfort using data to inform design decisions.
  • Strong verbal communication and written documentation skills to present design rationale to development teams and leadership.
  • Experience designing account progression, mastery, challenges, collections, ranked systems, Battle Passes, or reward structures (preferred).

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