Senior Mission Software Engineer, Undersea Reconnaissance & Strike

Anduril Industries

Confirmed live 2 days ago High trust

Quick summary

Work type
On-site
Location
Quincy, MA
Salary
$191,000–$253,000 / yr
Posted
11 days ago
Freshness
Confirmed live 2 days ago

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $182k
This role $222k
$138k most similar roles pay here $265k

This role pays more than 90% of similar roles. Most pay $150,000–$214,250 — the shaded band above. At the midpoint, this role pays about $222k versus about $182k for comparable roles.

Based on 240 similar postings.

Employer

About Anduril Industries

Anduril Industries is a defense technology company that builds advanced hardware and software systems for national security, including autonomous drones, surveillance systems, and the Lattice AI command platform.

Anduril Industries currently has 1697 open roles on FindRole.

Listed pay typically runs $146,000–$194,000 across 1504 roles with salary data.

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At a glance

TL;DR · Senior Mission Software Engineer, Undersea Reconnaissance & Strike

Sr. Mission Software Engineer - Undersea Reconnaissance & Strike joins the Anduril Maritime team to resolve complex technical issues within autonomous underwater and surface vehicle systems. This role focuses on identifying, reproducing, and fixing field-reported anomalies in mission logic, sensor data streams, and hardware integrations. You will investigate system failures by analyzing logs and metrics, replaying recorded data through live pipelines, and implementing verified fixes across the codebase. The position requires proficiency in at least two of Rust, C++, Python, or Go, alongside Linux systems fluency and experience with observability tools like Prometheus, Grafana, Loki, or ELK. You will solve critical problems involving sonar, radar, and lidar integration while ensuring reliability for vehicles operating in maritime environments. This role demands a strong debugging instinct to resolve configuration mismatches and software bugs within the production codebase.

What you'll do

  • Identify the specific subsystem responsible for field-reported anomalies in autonomous maritime vehicles.
  • Reproduce bugs by replaying recorded sensor and mission data through live pipelines and visualization tools.
  • Use existing metrics and log infrastructure to reconstruct system states at the moment of failure.
  • Validate fixes in simulated environments or hardware-in-the-loop setups before deploying to real vehicles.
  • Write and test code fixes in Rust, C++, Python, or Go using standard CI and versioned rollout paths.
  • Distinguish between bugs, configuration errors, and deployment mismatches to apply the correct fix at the source.
  • Document root causes and resolutions for every closed issue to build team runbooks and identify recurring issues.
  • Advocate for fundamental subsystem changes when a simple patch is insufficient to address the underlying problem.

What we're looking for

  • Experience debugging code you did not write under time pressure with incomplete information.
  • Proficiency in at least two of Rust, modern C++, Python, or Go.
  • Proven systems-debugging instincts using logs and metrics to reconstruct system states.
  • Experience with observability tooling such as Prometheus/Grafana or Loki/ELK.
  • Linux and general systems fluency.
  • Ability to clearly document root causes and technical fixes without fluff.
  • Willingness to travel at least 25% of the time on average.

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