Mission Software Engineer, Undersea Reconnaissance & Strike

Anduril Industries

Confirmed live yesterday Trusted

Quick summary

Work type
On-site
Location
Quincy, MA
Salary
$166,000–$220,000 / yr
Posted
17 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $175k
This role $193k
$138k most similar roles pay here $229k

This role pays more than 71% of similar roles. Most pay $146,500–$204,400 — the shaded band above. At the midpoint, this role pays about $193k versus about $175k for comparable roles.

Based on 240 similar postings.

Employer

About Anduril Industries

Anduril Industries is a defense technology company that builds advanced hardware and software systems for national security, including autonomous drones, surveillance systems, and the Lattice AI command platform.

Anduril Industries currently has 1697 open roles on FindRole.

Listed pay typically runs $146,000–$194,000 across 1504 roles with salary data.

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View all roles at Anduril Industries

At a glance

TL;DR · Mission Software Engineer, Undersea Reconnaissance & Strike

Mission Software Engineer - Undersea Reconnaissance & Strike works within the Anduril Maritime team to develop autonomous underwater and surface vehicles. This role focuses on identifying, reproducing, and resolving field-reported anomalies in complex systems including sensor data streams, mission logic, and payload computers. The engineer will investigate real-world bugs by replaying recorded data through live pipelines, utilizing existing metrics and log infrastructure like Prometheus, Grafana, Loki, or ELK to reconstruct system states. Candidates must be proficient in at least two of Rust, C++, Python, or Go, while possessing strong Linux systems fluency and debugging instincts. The role involves solving technical issues within the core codebase rather than just triaging tickets. This position addresses critical challenges in maritime autonomy, sensor fusion, and real-time data pipelines to ensure reliable performance for underwater reconnaissance and strike capabilities.

What you'll do

  • Identify the specific subsystem responsible for field-reported anomalies in autonomous maritime vehicles.
  • Reproduce bugs by replaying recorded sensor and mission data through live pipelines and visualization tools.
  • Use existing metrics and log infrastructure to reconstruct system states at the moment of failure.
  • Validate fixes in simulated environments or hardware-in-the-loop setups before deploying to real vehicles.
  • Write and test code fixes in Rust, C++, Python, or Go using standard versioned rollout procedures.
  • Distinguish between bugs, configuration errors, and deployment mismatches to ensure the fix occurs at the correct layer.
  • Document root causes and technical details for every closed issue to build team runbooks.
  • Advocate for fundamental subsystem changes rather than temporary patches when identifying systemic issues.

What we're looking for

  • Experience debugging code you did not write under time pressure with incomplete information.
  • Proficiency in at least two of Rust, modern C++, Python, or Go.
  • Systems-debugging instincts including using logs and metrics to reconstruct system states from recorded data.
  • Experience with observability tooling such as Prometheus/Grafana-class metrics and Loki/ELK-class logs.
  • Linux and systems fluency.
  • Ability to clearly document root causes and technical fixes without padding.
  • Willingness to travel 25% of the time on average.
  • Robotics middleware, sensor drivers, or real-time data pipeline experience (preferred).

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