Mission Software Engineer, Undersea Reconnaissance & Strike

Anduril Industries

Confirmed live today Trusted

Quick summary

Work type
On-site
Location
Quincy, MA
Salary
$166,000–$220,000 / yr
Posted
63 days ago
Freshness
Confirmed live today

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $184k
This role $193k
$139k $230k
below market most similar roles pay here above market

This role pays more than 60% of similar roles. Most pay $147,362–$221,000 — the blue band above. At the midpoint, this role pays about $193k versus about $184k for comparable roles.

Based on 240 similar postings.

Employer

About Anduril Industries

Anduril Industries is a defense technology company that builds advanced hardware and software systems for national security, including autonomous drones, surveillance systems, and the Lattice AI command platform.

Anduril Industries currently has 901 open roles on FindRole.

Listed pay typically runs $166,000–$220,000 across 858 roles with salary data.

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At a glance

TL;DR · Mission Software Engineer, Undersea Reconnaissance & Strike

The Mission Software Engineer - Undersea Reconnaissance & Strike joins the Anduril Maritime team to resolve complex software anomalies in autonomous underwater and surface vehicles. This role involves identifying, reproducing, and fixing bugs reported from field operations, such as sensor failures or mission faults. You will reconstruct system states using metrics and logs, write production-level fixes in Rust, C++, Python, or Go, and validate them in simulated or hardware-in-the-loop environments. Key requirements include Linux fluency, systems-debugging instincts, and experience with observability tools like Prometheus, Grafana, Loki, or ELK. You will solve technical problems involving autonomy computers, payload computers, and surface integration units. This position requires a deep focus on debugging code you did not write to ensure reliable performance in maritime environments.

What you'll do

  • Identify the specific subsystem responsible for field-reported anomalies like sensor failures or mission faults.
  • Reproduce bugs by replaying recorded sensor and mission data through live pipelines and visualization tools.
  • Reconstruct system states using existing metrics, dashboards, and centralized log infrastructure.
  • Confirm fixes in simulated environments and hardware-in-the-loop setups before deploying to real vehicles.
  • Write production-level fixes in Rust, C++, Python, or Go with full tests and CI integration.
  • Determine if issues are bugs, bad configurations, or deployment mismatches and fix them at the root layer.
  • Document root causes and fixes to help build the team's on-call and triage runbooks.
  • Advocate for fundamental subsystem changes to owning teams rather than just patching symptoms.

What we're looking for

  • Experience debugging code you didn't write under time pressure with incomplete information.
  • Proficiency in at least two of Rust, modern C++, Python, or Go.
  • Systems-debugging instincts to reconstruct system states using logs and metrics.
  • Experience using observability tooling such as Prometheus, Grafana, Loki, or ELK.
  • Linux and systems fluency.
  • Ability to write clear, concise technical documentation regarding root causes and fixes.
  • Willingness to travel 25% of the time on average.
  • Experience with robotics middleware, sensor drivers, or real-time data pipelines (preferred).

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