Mission Software Engineer, Undersea Reconnaissance & Strike

Anduril Industries

Confirmed live yesterday Trusted

Quick summary

Work type
On-site
Location
Washington, DC
Salary
$166,000–$220,000 / yr
Posted
11 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $175k
This role $193k
$138k most similar roles pay here $229k

This role pays more than 71% of similar roles. Most pay $146,500–$204,400 — the shaded band above. At the midpoint, this role pays about $193k versus about $175k for comparable roles.

Based on 240 similar postings.

Employer

About Anduril Industries

Anduril Industries is a defense technology company that builds advanced hardware and software systems for national security, including autonomous drones, surveillance systems, and the Lattice AI command platform.

Anduril Industries currently has 1697 open roles on FindRole.

Listed pay typically runs $146,000–$194,000 across 1504 roles with salary data.

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View all roles at Anduril Industries

At a glance

TL;DR · Mission Software Engineer, Undersea Reconnaissance & Strike

Mission Software Engineer - Undersea Reconnaissance & Strike joins the Anduril Maritime team to resolve complex technical issues within autonomous underwater and surface vehicle systems. This role focuses on identifying, reproducing, and fixing field-reported anomalies in the production codebase rather than just triaging tickets. You will investigate sensor failures or mission faults by replaying recorded data through live pipelines and utilizing existing metrics and log infrastructure to reconstruct system states. The work involves developing fixes in Rust, C++, Python, or Go while ensuring they pass through standard CI and versioned rollout processes. Key requirements include Linux systems fluency, experience with Prometheus/Grafana-class metrics and Loki/ELK-class logs, and the ability to debug code under pressure. You will solve critical problems involving sensor fusion, mission logic, and data stream stability for maritime autonomous vehicles in a high-stakes defense context.

What you'll do

  • Identify the specific subsystem responsible for field-reported anomalies in autonomous maritime vehicles.
  • Reproduce bugs by replaying recorded sensor and mission data through live pipelines and visualization tools.
  • Use existing metrics and log infrastructure to reconstruct system states at the moment of failure.
  • Validate fixes in simulated environments or hardware-in-the-loop setups before deploying to real vehicles.
  • Write and test code fixes in Rust, C++, Python, or Go using standard versioned rollout procedures.
  • Distinguish between bugs, configuration errors, and deployment mismatches to ensure the fix occurs at the correct layer.
  • Document root causes and technical details for every closed issue to build team runbooks.
  • Advocate for fundamental subsystem changes rather than temporary patches when addressing recurring issues.

What we're looking for

  • Experience debugging code you did not write under time pressure with incomplete information.
  • Proficiency in at least two of Rust, modern C++, Python, or Go.
  • Systems-debugging skills including using logs and metrics to reconstruct system states and reproduce issues offline.
  • Experience with observability tooling such as Prometheus/Grafana-class metrics and Loki/ELK-class logs.
  • Linux and systems fluency, preferably with experience in declarative or immutable OS setups like NixOS.
  • Ability to clearly document root causes and technical fixes without fluff.
  • Willingness to travel at least 25% of the time on average.

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