Senior Competitive Systems Designer

Electronic Arts

Confirmed live yesterday High trust
Hybrid

Quick summary

Work type
Hybrid
Location
Los Angeles, CAVancouver, British Columbia, Canada
Salary
$114,300–$156,200 / yr
Posted
1 day ago
Freshness
Confirmed live yesterday

Market check

Salary context

Below market

How this pay compares to similar roles

Similar $194k
This role $135k
$100k $250k
below market most similar roles pay here above market

This role pays less than 85% of similar roles. Most pay $152,000–$235,750 — the blue band above. At the midpoint, this role pays about $135k versus about $194k for comparable roles.

Based on 240 similar postings.

Employer

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.

Electronic Arts currently has 42 open roles on FindRole.

Listed pay typically runs $141,400–$204,400 across 31 roles with salary data.

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View all roles at Electronic Arts

At a glance

TL;DR · Senior Competitive Systems Designer

The Sr. Competitive Systems Designer (Apex Legends) joins the Respawn team to shape how players compete within the Apex Legends ecosystem. This role involves designing and evolving core systems including Ranked progression, matchmaking, scoring, rewards, and new competitive formats. You will define rules for eligibility, recognition, and progression while balancing competitive accuracy with queue times and social play. Key responsibilities include prototyping, implementing, and tuning features using text scripting and in-house tools. You must demonstrate expertise in MMR, skill-rating systems, and live-service mechanics. The role requires collaborating with Analytics, Engineering, UX, and Esports teams to ensure competitive integrity and deter abuse. You will use telemetry and feedback to iterate on features that support both casual players and professional pathways within a large-scale battle royale environment.

What you'll do

  • Design and own major competitive systems including Ranked progression, matchmaking features, scoring, and rewards.
  • Develop new competitive formats, limited-time modes, and structured competition beyond standard Ranked play.
  • Define competitive goals, rules, eligibility, and recognition systems to motivate players of all skill levels.
  • Partner with Anti-Cheat and Esports teams to ensure match integrity and connect in-game structures to professional pathways.
  • Balance competitive accuracy with queue times, accessibility, social play, and long-term player engagement.
  • Use telemetry and live-service data to define metrics, evaluate outcomes, and iterate on features.
  • Prototype, implement, tune, and support features throughout the development and live service lifecycle.

What we're looking for

  • 5+ years of professional game design experience owning progression, scoring, competitive structures, or live-service features.
  • Experience designing Ranked modes, rating systems, ladders, tournaments, and other competitive systems.
  • Familiarity with MMR, skill-rating systems, matchmaking constraints, and competitive matchmaking concepts.
  • Proven track record of taking features from concept through implementation, scripting, technical prototyping, tuning, launch, and live iteration.
  • Strong implementation skills including text scripting and ability to create prototypes using in-house tools and platform.
  • Deep understanding of complex multiplayer systems, live-service needs, and player motivations.
  • Strong analytical skills and comfort using data to evaluate design problems and outcomes.
  • Strong communication and cross-disciplinary collaboration skills across Engineering, Analytics, UX, Product, and Production.

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