Software Engineer UI

Electronic Arts

Confirmed live yesterday High trust
Hybrid

Quick summary

Work type
Hybrid
Location
Orlando, FLLos Angeles, CAVancouver, British Columbia, Canada
Salary
$122,300–$170,700 / yr
Posted
2 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $175k
This role $146k
$111k $225k
below market most similar roles pay here above market

This role pays less than 63% of similar roles. Most pay $135,187–$214,000 — the blue band above. At the midpoint, this role pays about $146k versus about $175k for comparable roles.

Based on 240 similar postings.

Employer

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.

Electronic Arts currently has 42 open roles on FindRole.

Listed pay typically runs $141,400–$204,400 across 33 roles with salary data.

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View all roles at Electronic Arts

At a glance

TL;DR · Software Engineer UI

The Software Engineer UI (Star Wars Jedi) joins the Jedi Engineering team at Respawn to create a best-in-class experience for players. This role involves designing, building, and maintaining scalable, modular UI systems, including in-game HUDs, menus, and front-end features. You will drive PC-specific UI/UX features such as mouse-and-keyboard navigation, dynamic cursor behaviors, key remapping, and detailed settings menus. Key responsibilities include identifying and solving bugs, collaborating with engineers, UI/UX designers, technical artists, and producers, and ensuring a high-quality player experience. Required skills include proficiency in C++, strong analytical problem-solving, and familiarity with UX best practices and PC gaming expectations. Experience with Unreal Engine is a major plus. The work focuses on solving technical UI challenges within the Star Wars Jedi game project.

What you'll do

  • Design, build, and maintain scalable, modular UI systems, in-game HUDs, and menus.
  • Develop and own PC-specific UI/UX features including navigation, cursor behaviors, and key remapping.
  • Proactively identify, diagnose, and solve technical bugs and player experience issues.
  • Implement front-end features that prioritize a best-in-class player experience.
  • Provide engineering ownership for holistic UI systems and detailed settings menus.
  • Communicate technical requirements and game feedback to engineers, designers, and producers.

What we're looking for

  • Design, build, and maintain scalable, modular UI systems, in-game HUDs, menus, and front-end features.
  • Drive PC-specific UI/UX features including navigation, cursor behaviors, key remapping, and settings menus.
  • Proactively identify, diagnose, and solve bugs and player experience issues.
  • Collaborate with engineers, UI/UX designers, technical artists, technical designers, producers, and QA.
  • 4+ years’ experience in the games industry working as an engineer with experience in UI/UX (preferred).
  • Proficiency in C++.
  • Strong analytical and problem-solving skills to resolve complex issues.
  • Excellent communication and teamwork skills to collaborate with diverse teams.
  • Familiarity with PC gaming and player expectations on that platform.
  • Familiarity with UX best practices.
  • Unreal Engine experience (preferred).

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