Senior GPU Raytracing Engineer

Nvidia

Confirmed live today High trust
Remote

Quick summary

Work type
Remote
Location
Santa Clara, CA
Salary
$184,000–$287,500 / yr
Employment
Full-time
Posted
143 days ago
Freshness
Confirmed live today

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $210k
This role $236k
$139k $303k
below market most similar roles pay here above market

This role pays more than 80% of similar roles. Most pay $184,581–$235,750 — the blue band above. At the midpoint, this role pays about $236k versus about $210k for comparable roles.

Based on 240 similar postings.

Employer

About Nvidia

Nvidia is a leading designer of graphics processing units (GPUs) and system-on-chip units, powering gaming, professional visualization, data centers, and artificial intelligence workloads. Industry: Semiconductors & AI Computing

Nvidia currently has 1472 open roles on FindRole.

Listed pay typically runs $184,000–$287,500 across 1109 roles with salary data.

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At a glance

TL;DR · Senior GPU Raytracing Engineer

The Senior GPU Raytracing Engineer will join the Aerial Omniverse Digital Twin team to lead the design and implementation of a real-time, GPU-accelerated propagation engine. This role involves architecting systems that predict radio signal travel through realistic 3D environments to produce volumetric radio maps and per-link multipath channel updates. The engineer will develop algorithms, data structures, and multi-GPU scaling strategies to achieve sub-millisecond propagation updates for 5G and 6G network simulation. Required technical skills include proficiency in CUDA and GPU ray-tracing frameworks like OptiX, Vulkan RT, or Embree. Candidates must demonstrate expertise in spatial data structures such as BVH and hash maps, while applying knowledge of electromagnetic wave propagation phenomena like reflection, transmission, diffraction, and scattering to solve complex wireless network planning problems.

What you'll do

  • Architect and implement a GPU ray-tracing engine for real-time radio signal propagation.
  • Produce volumetric radio maps including coverage, SINR, and best-server maps at multiple resolutions.
  • Deliver per-link multipath channel updates at a millisecond cadence for production RAN stacks.
  • Develop adaptive algorithms that exploit temporal coherence to minimize redundant computations.
  • Design GPU-friendly spatial data structures like BVH and hash maps for large-scale simulations.
  • Implement multi-GPU scaling strategies to achieve sub-millisecond propagation updates.
  • Model electromagnetic wave phenomena including reflection, transmission, diffraction, and scattering.

What we're looking for

  • PhD in computer graphics, high-performance computing, computational electromagnetics, or a closely related field (or equivalent experience).
  • 8+ years of relevant experience.
  • Hands-on proficiency with CUDA and at least one GPU ray-tracing framework such as OptiX, Vulkan RT, or Embree.
  • Proficiency in GPU-friendly spatial data structures and the ability to reason about memory hierarchy, occupancy, and compute-vs-bandwidth trade-offs.
  • Working knowledge of electromagnetic wave propagation phenomena sufficient to implement and validate a propagation engine.
  • Impactful publications in GPU ray tracing, real-time rendering, or deterministic propagation modelling.
  • Experience with real-time or near-real-time ray-tracing engines shipping in production systems (preferred).
  • Prior work on multi-GPU partitioning for ray-tracing or large-scale simulation workloads (preferred).

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