Senior AI Researcher, World Foundation Models

Nvidia

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Remote

Quick summary

Work type
Remote
Location
CAORWA
Salary
$184,000–$287,500 / yr
Employment
Full-time
Posted
126 days ago
Freshness
Confirmed live today

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $210k
This role $236k
$159k $301k
below market most similar roles pay here above market

This role pays more than 70% of similar roles. Most pay $173,200–$246,237 — the blue band above. At the midpoint, this role pays about $236k versus about $210k for comparable roles.

Based on 240 similar postings.

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About Nvidia

Nvidia is a leading designer of graphics processing units (GPUs) and system-on-chip units, powering gaming, professional visualization, data centers, and artificial intelligence workloads. Industry: Semiconductors & AI Computing

Nvidia currently has 1623 open roles on FindRole.

Listed pay typically runs $184,000–$287,500 across 1110 roles with salary data.

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At a glance

TL;DR · Senior AI Researcher, World Foundation Models

The Senior AI Researcher - World Foundation Models joins a team advancing world foundation models to enable high-fidelity, temporally stable video and world generation for Physical AI, simulation, and interactive experiences. This role operates at the applied-research boundary, where you will research, implement, and validate model architecture and algorithm changes to improve video generation fidelity, specifically focusing on human appearance, motion, and action understanding. You will explore spatial multimodal modeling, flow-based or diffusion-based video generation, and neural rendering-inspired representations while improving training and inference efficiency through distillation, pruning, and compression. Utilizing Python, PyTorch, C++, and CUDA, you will develop domain-specific benchmarks and translate research into production-grade checkpoints. The work addresses the technical challenge of improving sim-to-real generalization for human motion and contact dynamics across real-world and synthetic data.

What you'll do

  • Research, implement, and validate model architecture and algorithm changes to improve video generation fidelity.
  • Prototype improvements for spatial multimodal modeling, modality alignment, and flow-based or diffusion-based video generation.
  • Optimize training and inference efficiency using distillation, pruning, compression, and compute/memory optimizations.
  • Define training objectives to improve sim-to-real generalization for human motion, contact, and interaction dynamics.
  • Develop domain-specific benchmarks for evaluating world foundation models in physical and simulated environments.
  • Translate research results into production-grade checkpoints, training code, and model integrations.
  • Diagnose visual artifacts using perceptual metrics, human preference signals, and learned evaluators.

What we're looking for

  • PhD in Computer Science, Graphics, Computer Engineering, or a closely related field or equivalent experience.
  • 8+ years of applied research and/or industry experience in vision, graphics, or adjacent ML domains.
  • 3+ years of direct experience designing, training, and evaluating generative models for image, video, or audio.
  • Hands-on experience improving generative models with a focus on perceptual quality and temporal stability for generating humans.
  • Advanced proficiency in Python, PyTorch, C++, and CUDA with strong research-engineering practices.
  • Experience training and debugging large models in multi-GPU and/or multi-node environments and distributed training workflows.
  • Practical knowledge of inference/runtime bottlenecks and optimization techniques.
  • Proven track record in related research, including publications in top conferences like NeurIPS, CVPR, or ICLR (preferred).

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