Senior AI Researcher, World Foundation Models

Nvidia

Confirmed live yesterday High trust
Remote

Quick summary

Work type
Remote
Location
ORWA
Salary
$184,000–$287,500 / yr
Posted
80 days ago
Freshness
Confirmed live yesterday

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Competitive pay

How this pay compares to similar roles

Similar $216k
This role $236k
$165k most similar roles pay here $301k

This role pays more than 58% of similar roles. Most pay $177,900–$254,750 — the shaded band above. At the midpoint, this role pays about $236k versus about $216k for comparable roles.

Based on 240 similar postings.

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About Nvidia

Nvidia is a leading designer of graphics processing units (GPUs) and system-on-chip units, powering gaming, professional visualization, data centers, and artificial intelligence workloads. Industry: Semiconductors & AI Computing

Nvidia currently has 896 open roles on FindRole.

Listed pay typically runs $184,000–$287,500 across 876 roles with salary data.

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At a glance

TL;DR · Senior AI Researcher, World Foundation Models

As a Senior AI Researcher - World Foundation Models, you will join the team advancing world foundation models to enable high-fidelity, temporally stable video and world generation for Physical AI, simulation, and interactive experiences. You will research, implement, and validate model architecture and algorithm changes focusing on human appearance, motion, and action understanding. Your daily work involves prototyping improvements in spatial multimodal modeling, flow-based or diffusion-based video generation, and neural rendering-inspired representations while optimizing training and inference efficiency through distillation and pruning. You will develop domain-specific benchmarks and translate research into production-grade checkpoints and training code. The role requires expertise in Python, PyTorch, C++, and CUDA to solve challenges in sim-to-real generalization and long-horizon consistency. You will work on models that reason about video, simulation, and physical environments to improve controllability and perceptual quality.

What you'll do

  • Research and implement model architecture and algorithm changes to improve video generation fidelity and human-centric quality.
  • Prototype improvements in spatial multimodal modeling, modality alignment, and diffusion-based video generation for better controllability.
  • Optimize training and inference efficiency through architectural techniques like distillation, pruning, and compression.
  • Define training objectives to improve sim-to-real generalization for human motion, contact, and interaction dynamics.
  • Develop domain-specific benchmarks to evaluate world models reasoning about video, simulation, and physical environments.
  • Translate research results into production-grade checkpoints, training code, and demos that showcase capability gains.
  • Diagnose visual artifacts using perceptual metrics and human preference signals to ensure high-quality output.

What we're looking for

  • PhD in Computer Science, Graphics, Computer Engineering, or a closely related field (or equivalent experience).
  • 8+ years of applied research and/or industry experience in vision, graphics, or adjacent ML domains.
  • 3+ years of direct experience designing, training, and evaluating generative models for image, video, or audio.
  • Hands-on experience improving generative models with a focus on perceptual quality and temporal stability for human generation.
  • Advanced proficiency in Python, PyTorch, C++, and CUDA with strong research-engineering practices.
  • Experience training and debugging large models in multi-GPU/multi-node environments and distributed training workflows.
  • Practical knowledge of inference/runtime bottlenecks and optimization techniques like distillation, pruning, and compression.
  • Strong "eye for quality" to diagnose visual artifacts using perceptual metrics or human preference signals.

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