Senior Research Engineer, Interactive World Models

Nvidia

Confirmed live yesterday High trust

Quick summary

Work type
On-site
Location
Santa Clara, CA
Salary
$184,000–$287,500 / yr
Posted
22 days ago
Freshness
Confirmed live yesterday

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Salary context

Competitive pay

How this pay compares to similar roles

Similar $219k
This role $236k
$171k most similar roles pay here $300k

This role pays more than 59% of similar roles. Most pay $183,837–$254,750 — the shaded band above. At the midpoint, this role pays about $236k versus about $219k for comparable roles.

Based on 240 similar postings.

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About Nvidia

Nvidia is a leading designer of graphics processing units (GPUs) and system-on-chip units, powering gaming, professional visualization, data centers, and artificial intelligence workloads. Industry: Semiconductors & AI Computing

Nvidia currently has 896 open roles on FindRole.

Listed pay typically runs $184,000–$287,500 across 876 roles with salary data.

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At a glance

TL;DR · Senior Research Engineer, Interactive World Models

As a Senior Research Engineer, Interactive World Models, you will join the team developing FlashDreams and FastGen technologies to transform video models into real-time world simulations. You will lead engineering across model development and runtime systems, building capabilities such as multi-user experiences and simulation workflows from prototype through release. Your daily work involves optimizing continuous autoregressive serving loops, managing KV-cache states, and performing GPU inference for frame streaming. You will collaborate with researchers on few-step distillation, action conditioning, and long-horizon spatiotemporal memory to solve problems in autonomous driving, robotics, and medical simulation. The role requires expertise in Python, PyTorch, and GPU-accelerated training or inference. Candidates should possess experience in video models, diffusion, and generative modeling, while navigating hardware constraints to deliver reliable results within the world-model ecosystem for interactive environments.

What you'll do

  • Build and optimize the continuous autoregressive serving loop for real-time video generation.
  • Manage model and KV-cache states to improve GPU inference and frame streaming performance.
  • Collaborate with researchers on model distillation, reward fine-tuning, and action conditioning.
  • Develop systems for long-horizon spatiotemporal memory and consistency in world models.
  • Lead the end-to-end delivery of multi-user experiences and simulation workflows from prototype to release.
  • Partner with domain teams to meet specific quality, performance, and reliability goals.
  • Translate research concepts into production-ready systems for applications like robotics and autonomous driving.

What we're looking for

  • MS or PhD in Computer Science, Electrical Engineering, or a related field (or equivalent experience).
  • 5+ years of equivalent experience in applied ML or research engineering.
  • Experience in areas such as video/world models, diffusion, generative modeling, distillation, simulation, robotics, computer vision, or real-time stateful ML systems.
  • A record of advancing applied ML or ML systems through research, open-source software, patents, or deployed technology.
  • Hands-on experience with Python, PyTorch, and GPU-accelerated training, inference, performance optimization, or serving.
  • Research and engineering judgment to find practical solutions to open-ended problems within hardware and software constraints.
  • Experience with post-training generative video models, including distillation, self-forcing, action conditioning, or long-horizon memory (preferred).
  • Experience building/optimizing real-time inference systems, GPU kernels, quantization, or technical stewardship of an open-source ML project (preferred).

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