Senior Research Engineer, Interactive World Models

Nvidia

Confirmed live yesterday High trust

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Work type
On-site
Location
Santa Clara, CA
Employment
Full-time
Posted
68 days ago
Freshness
Confirmed live yesterday

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About Nvidia

Nvidia is a leading designer of graphics processing units (GPUs) and system-on-chip units, powering gaming, professional visualization, data centers, and artificial intelligence workloads. Industry: Semiconductors & AI Computing

Nvidia currently has 1623 open roles on FindRole.

Listed pay typically runs $184,000–$287,500 across 1110 roles with salary data.

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At a glance

TL;DR · Senior Research Engineer, Interactive World Models

As a Senior Research Engineer, you will join the team developing FlashDreams and FastGen, technologies designed to transform video models into real-time world simulations. You will lead engineering across model development and runtime systems, building capabilities that turn research into production-ready applications. Your daily responsibilities include optimizing continuous autoregressive serving loops, managing KV-cache states, and advancing world model frontiers through few-step distillation, reward fine-tuning, and action conditioning. You will deliver multi-user experiences and simulation workflows while ensuring performance and reliability. The role requires proficiency in Python, PyTorch, and GPU-accelerated training or inference. You will solve technical problems in generative modeling, robotics, and computer vision to enable simulations for autonomous driving, robot policy development, medical simulation, and virtual training environments.

What you'll do

  • Build and optimize the continuous autoregressive serving loop for real-time video generation.
  • Manage model and KV-cache states, GPU inference, and frame streaming for high-speed performance.
  • Work with researchers on few-step distillation, reward fine-tuning, and action conditioning.
  • Develop long-horizon spatiotemporal memory and consistency for world models.
  • Lead end-to-end delivery of multi-user experiences and simulation workflows from prototype to release.
  • Partner with domain teams to meet specific quality, performance, and reliability goals.
  • Translate ambiguous research ideas into production-ready systems and deployed technologies.

What we're looking for

  • MS or PhD in Computer Science, Electrical Engineering, or a related field (or equivalent experience).
  • 5+ years of equivalent experience in applied ML or research engineering.
  • Experience in video or world models, diffusion and generative modeling, model distillation, simulation, robotics, computer vision, or real-time ML systems.
  • A record of advancing applied ML or ML systems through research, open-source software, patents, or deployed technology.
  • Hands-on experience with Python, PyTorch, and GPU-accelerated training, inference, performance optimization, or serving.
  • Research and engineering judgment to find practical solutions to open-ended problems within software and hardware constraints.
  • Experience with post-training generative video models, including distillation, self-forcing, action conditioning, or long-horizon memory (preferred).
  • Experience building real-time generative inference systems, GPU kernels, quantization, or technical stewardship of an open-source ML project (preferred).

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