Graphics Engineer, Platform Architecture
Apple Inc
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How this pay compares to similar roles
This role pays more than 55% of similar roles. Most pay $154,300–$222,125 — the blue band above. At the midpoint, this role pays about $188k versus about $188k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 3544 open roles on FindRole.
Listed pay typically runs $166,600–$277,600 across 2734 roles with salary data.
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At a glance
The Graphics Engineer, Platform Architecture joins the Platform Architecture Graphics group to expand the capabilities of future Apple Silicon GPUs and enable new customer experiences. This role involves assisting in hardware performance analysis, graphics algorithm research, and optimization while contributing to the development of modeling tools and infrastructure for exploratory design and performance studies. The engineer will collaborate with the metal framework and driver teams to enable next generation Metal API features and drive the development of new graphics techniques, including AI/ML-enhanced algorithms, through prototyping. Required skills include experience in real time graphics hardware systems, software architecture, and development. Preferred qualifications include experience with shader code such as GLSL, HLSL, OpenCL, or CUDA, as well as applying ML techniques to graphics algorithms or hardware design.
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