ML Framework (MetalLM) Engineer, Graphics, Game and ML
Apple Inc
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How this pay compares to similar roles
This role pays more than 87% of similar roles. Most pay $184,150–$236,900 — the shaded band above. At the midpoint, this role pays about $250k versus about $211k for comparable roles.
Based on 239 similar postings.
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Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 1723 open roles on FindRole.
Listed pay typically runs $162,500–$272,100 across 1398 roles with salary data.
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At a glance
Apple’s Graphics, Games, and Machine Learning team is seeking a senior engineer to join the Pre-silicon Compute Frameworks team, responsible for designing and developing APIs for Metal and Metal compute frameworks across future Apple Silicon GPUs. This role involves contributing to API design, performance analysis, and the development of critical compute and ML use cases to showcase new hardware features. You will work closely with cross-functional teams to ensure that software and hardware roadmaps include cutting-edge technologies and collaborate on the bring-up and verification of new chips and products using advanced GPUs. The ideal candidate has a strong background in C/C++ programming, experience with GPU compute APIs like Metal or CUDA, and familiarity with ML frameworks such as PyTorch and CoreML, along with knowledge of operating systems and computer architecture.
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