Software Engineer

Autodesk

Confirmed live yesterday High trust
Remote

Quick summary

Work type
Remote
Location
CaliforniaMontreal, Quebec, CanadaPortland, OregonAtlanta, Georgia
Salary
$139,000–$249,260 / yr
Posted
7 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $194k
This role $194k
$126k most similar roles pay here $262k

This role pays less than 55% of similar roles. Most pay $156,750–$231,612 — the shaded band above. At the midpoint, this role pays about $194k versus about $194k for comparable roles.

Based on 240 similar postings.

Employer

About Autodesk

Autodesk is a global leader in 3D design, engineering, and entertainment software, enabling users to imagine, design, and create a better world.

Autodesk currently has 17 open roles on FindRole.

Listed pay typically runs $139,000–$249,260 across 17 roles with salary data.

Most-posted roles

View all roles at Autodesk

At a glance

TL;DR · Software Engineer

Maya Software Engineer The Maya Software Engineer joins the Consulting Media and Entertainment Team to provide technical guidance and support for global customers using Maya software. This role involves collaborating with studios to understand existing pipelines, diagnosing issues, and developing fixes or enhancements to improve workflow efficiency. The engineer will work alongside developers, user experience designers, and product owners to design and develop high-quality code and functional tests. Key technical requirements include proficiency in C++ and Python, specifically utilizing Maya APIs and computer graphics algorithms. Candidates should possess knowledge of game and film production pipelines and experience with AI/ML frameworks or tools like Codex. Additional preferred skills include familiarity with C#, Unreal, Unity, or other Autodesk products such as Arnold and 3dsMax to solve complex technical problems within the content creation space for VFX, television, and games.

What does a Software Engineer earn in California?

Median $214000 from 775 postings across 63 companies.

See salary data

What you'll do

  • Advise global customers on technical and production workflows specifically related to Maya software.
  • Diagnose complex issues and develop fixes or enhancements for customer pipelines.
  • Develop high-quality code using C++ and Python APIs to improve tool functionality.
  • Write functional tests and contribute to the design of technical solutions.
  • Identify and troubleshoot product bugs in collaboration with designers, QAs, and product owners.
  • Translate complex technical information into clear guidance for customers.
  • Analyze existing customer pipelines to build custom solutions that improve efficiency.

What we're looking for

  • Minimum of 5 years of software engineering and/or production experience.
  • Experience developing tools and workflows using Maya C++ or Python APIs with computer graphics algorithms.
  • Demonstrated knowledge of Game and/or Film Production Pipelines.
  • Strong coding proficiency in both C++ and Python.
  • Experience with AI/ML frameworks and tools like Codex to assist in coding.
  • Strong technical troubleshooting, interpersonal, and problem-solving skills.
  • Ability to communicate highly technical information to customers effectively.
  • Fluency in spoken and written English.

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