Graphics Engineer, Platform Architecture
Apple Inc
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How this pay compares to similar roles
This role pays more than 84% of similar roles. Most pay $154,300–$216,300 — the blue band above. At the midpoint, this role pays about $231k versus about $185k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 3497 open roles on FindRole.
Listed pay typically runs $174,149–$277,600 across 2702 roles with salary data.
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At a glance
The Graphics Engineer, Platform Architecture joins the Platform Architecture Graphics group to expand the capabilities of future Apple Silicon GPUs and enable new customer experiences. The role involves assisting in hardware performance analysis, graphics algorithm research, and optimization while contributing to the development of modeling tools and infrastructure for exploratory design and performance studies. Key responsibilities include collaborating with the metal framework and driver teams to enable next generation Metal API features and driving the development of new graphics techniques, including AI/ML-enhanced algorithms, via prototyping. The position requires experience in real time graphics hardware systems, software architecture, and shader code such as GLSL, HLSL, OpenCL, or CUDA. The work focuses on tracking hardware trends and proving architectural changes through prototypes and specifications.
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