Graphics Architect, Platform Architecture

Apple Inc

Confirmed live today High trust

Quick summary

Work type
On-site
Location
Cupertino, CA
Salary
$216,200–$324,800 / yr
Posted
7 days ago
Freshness
Confirmed live today

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $221k
This role $270k
$149k $344k
below market most similar roles pay here above market

This role pays more than 90% of similar roles. Most pay $187,850–$254,750 — the blue band above. At the midpoint, this role pays about $270k versus about $221k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 3497 open roles on FindRole.

Listed pay typically runs $174,149–$277,600 across 2702 roles with salary data.

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At a glance

TL;DR · Graphics Architect, Platform Architecture

The Graphics Architect, Platform Architecture joins the Platform Architecture Graphics group to expand the capabilities of future Apple Silicon GPUs and enable new customer experiences. This role involves leading hardware performance analysis, graphics algorithm research, and optimization efforts while defining modeling tools and infrastructure for exploratory design. The architect will partner with metal framework and driver teams to shape next-generation Metal API features and drive the development of new graphics techniques, including AI/ML-enhanced algorithms, through prototyping. Key requirements include experience in real-time graphics hardware systems, software architecture, and leading architecture decisions for GPU subsystems. Candidates should possess skills in writing shader code using GLSL, HLSL, OpenCL, or CUDA, as well as experience in performance analysis, architectural specifications, and applying ML techniques to graphics hardware design.

What you'll do

  • Lead hardware performance analysis and graphics algorithm research.
  • Define and drive development of modeling tools and infrastructure for performance studies.
  • Shape next-generation Metal API features in partnership with framework and driver teams.
  • Develop new graphics techniques and AI/ML-enhanced algorithms through prototyping.
  • Set the strategic direction for upcoming graphics hardware and software trends.
  • Guide product development direction across various application types.

What we're looking for

  • Experience in design or architecture of real-time graphics hardware systems.
  • Experience with software architecture and development.
  • Experience leading architecture decisions for a GPU hardware or software subsystem.
  • MS or PhD degree in CS, CE, EE or equivalent (preferred).
  • 20+ years of relevant industry experience (preferred).
  • Experience implementing graphics algorithms and writing shader code such as GLSL/HLSL/OpenCL/CUDA (preferred).
  • Experience applying ML techniques to graphics algorithms or hardware design (preferred).

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