Graphics Architect, Platform Architecture
Apple Inc
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How this pay compares to similar roles
This role pays more than 90% of similar roles. Most pay $187,850–$254,750 — the blue band above. At the midpoint, this role pays about $270k versus about $221k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 3497 open roles on FindRole.
Listed pay typically runs $174,149–$277,600 across 2702 roles with salary data.
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At a glance
The Graphics Architect, Platform Architecture joins the Platform Architecture Graphics group to expand the capabilities of future Apple Silicon GPUs and enable new customer experiences. This role involves leading hardware performance analysis, graphics algorithm research, and optimization efforts while defining modeling tools and infrastructure for exploratory design. The architect will partner with metal framework and driver teams to shape next-generation Metal API features and drive the development of new graphics techniques, including AI/ML-enhanced algorithms, through prototyping. Key requirements include experience in real-time graphics hardware systems, software architecture, and leading architecture decisions for GPU subsystems. Candidates should possess skills in writing shader code using GLSL, HLSL, OpenCL, or CUDA, as well as experience in performance analysis, architectural specifications, and applying ML techniques to graphics hardware design.
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