Graphics Engineer, Platform Architecture
Apple Inc
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This listing doesn't post a salary. Most similar roles pay $154,600–$216,925.
Based on 240 similar postings.
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Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 3497 open roles on FindRole.
Listed pay typically runs $174,149–$277,600 across 2702 roles with salary data.
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The Graphics Engineer, Platform Architecture joins the Platform Architecture Graphics group to expand the capabilities of future Apple Silicon GPUs and enable new customer experiences. This role involves assisting in hardware performance analysis, graphics algorithm research, and optimization while contributing to the development of modeling tools and infrastructure for exploratory design and performance studies. The engineer will collaborate with the metal framework and driver teams to enable next generation Metal API features and drive the development of new graphics techniques, including AI/ML-enhanced algorithms, via prototyping. Key requirements include experience in real time graphics hardware systems, software architecture, and writing shader code using GLSL, HLSL, OpenCL, or CUDA. The position focuses on tracking hardware trends and solving technical problems related to graphics hardware and software across various applications.
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