Graphics Architect, Platform Architecture
Apple Inc
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This listing doesn't post a salary. Most similar roles pay $187,850–$254,750.
Based on 240 similar postings.
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Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 3497 open roles on FindRole.
Listed pay typically runs $174,149–$277,600 across 2702 roles with salary data.
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The Graphics Architect, Platform Architecture joins the Platform Architecture Graphics group to expand the capabilities of future Apple Silicon GPUs and enable new customer experiences. This role involves leading hardware performance analysis, graphics algorithm research, and optimization efforts while defining modeling tools and infrastructure for exploratory design. The architect will partner with metal framework and driver teams to shape next-generation Metal API features and drive the development of new graphics techniques, including AI/ML-enhanced algorithms. Key responsibilities include prototyping to improve user experiences across various products and setting the direction for upcoming trends in graphics hardware and software. Required skills include experience in real-time graphics hardware systems, software architecture, and shader code such as GLSL, HLSL, OpenCL, or CUDA, alongside performance analysis and architectural specification writing.
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