Engineering Manager

Take-Two Interactive

Confirmed live yesterday High trust
Remote

Quick summary

Work type
Remote
Location
Massachusetts
Salary
$200,000–$250,000 / yr
Posted
21 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $228k
This role $225k
$175k most similar roles pay here $280k

This role pays more than 52% of similar roles. Most pay $185,375–$270,000 — the shaded band above. At the midpoint, this role pays about $225k versus about $228k for comparable roles.

Based on 240 similar postings.

Employer

About Take-Two Interactive

Take-Two Interactive is a leading global publisher and developer of interactive entertainment, responsible for acclaimed franchises including Grand Theft Auto, Red Dead Redemption, NBA 2K, and BioShock through its labels Rockstar Games, 2K, and Private Division.

Take-Two Interactive currently has 11 open roles on FindRole.

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At a glance

TL;DR · Engineering Manager

The Engineering Manager will join the team developing Judas, a narrative-driven game featuring dynamic gameplay and storytelling systems built on novel technology. In this leadership role, you will oversee engineering teams to finalize and polish core subsystems, ensuring they reach a shipping-ready state through strategic planning, execution, and optimization. You will manage and mentor internal and external engineers, develop technical roadmaps, and collaborate with design and art departments to ensure tools support development needs. The role requires extensive experience with Unreal Engine 4, C++, and managing teams to harden complex systems like streaming, serialization, and procedural content. Candidates should have a track record of shipping AAA action or FPS games. Additional skills include knowledge of Python, C#, Blueprints, build automation, and analytics backend development to support the game's dynamic architecture.

What does a Engineering Manager earn in Remote?

Median $235250 from 43 postings across 20 companies.

See salary data

What you'll do

  • Lead engineering teams through the finalization and polishing of dynamic gameplay and narrative systems.
  • Oversee the strategic planning, execution, and optimization required to bring game systems to a shipping-ready state.
  • Develop and maintain technical roadmaps for core game subsystems.
  • Manage and mentor internal and external engineers on hardening and polishing game systems.
  • Review and approve milestones for console porting teams and performance optimization efforts.
  • Collaborate with design and art departments to ensure tools and systems support development needs.
  • Ensure the quality, stability, and documentation of multiple critical game systems.

What we're looking for

  • Extensive experience with Unreal Engine 4 is required.
  • Experience shipping AAA action and/or FPS games is required.
  • Proven experience managing both internal and external engineering teams is required.
  • Strong knowledge of C++ is required.
  • Experience closing down heavily dynamic or procedural systems is required.
  • Experience with streaming, serialization, and procedural content systems is required.
  • Ability to quickly understand and enhance existing code and architecture is required.
  • Proficiency in C#, Python, or Blueprints is preferred.

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