Engineering Manager

Take-Two Interactive

Confirmed live today High trust
Remote

Quick summary

Work type
Remote
Location
MA
Salary
$200,000–$250,000 / yr
Posted
67 days ago
Freshness
Confirmed live today

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $224k
This role $225k
$169k $274k
below market most similar roles pay here above market

This role pays more than 56% of similar roles. Most pay $184,424–$263,425 — the blue band above. At the midpoint, this role pays about $225k versus about $224k for comparable roles.

Based on 240 similar postings.

Employer

About Take-Two Interactive

Take-Two Interactive is a leading global publisher and developer of interactive entertainment, responsible for acclaimed franchises including Grand Theft Auto, Red Dead Redemption, NBA 2K, and BioShock through its labels Rockstar Games, 2K, and Private Division.

Take-Two Interactive currently has 10 open roles on FindRole.

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At a glance

TL;DR · Engineering Manager

The Engineering Manager will join the team at Ghost Story Games to lead the finalization and polish of dynamic gameplay and narrative systems for the game Judas. This leadership role involves overseeing engineering teams, owning major subsystems, and managing technical roadmaps to ensure systems reach a shipping-ready state. Key responsibilities include mentoring internal and external engineers, reviewing milestones for console port teams, and collaborating with design and art departments to support development needs. The role requires extensive experience with Unreal Engine 4, C++, and shipping AAA action or FPS games. Candidates must demonstrate proficiency in streaming, serialization, and procedural content systems. Additional preferred skills include experience with C#, Python, Blueprints, build automation processes, and analytics backend development to solve complex problems regarding dynamic world-building and interactive storytelling.

What does a Engineering Manager earn in Remote?

Median $238500 from 39 postings across 20 companies.

See salary data

What you'll do

  • Lead engineering teams to finalize and polish dynamic gameplay and narrative systems for production.
  • Own the strategic planning, execution, and optimization required to bring game systems to a shipping-ready state.
  • Develop and maintain technical roadmaps for major game subsystems.
  • Manage and mentor internal and external engineering personnel on system hardening and polishing.
  • Review and approve milestones for external console port teams and internal performance optimization efforts.
  • Coordinate with design and art teams to ensure systems and tools support development needs.
  • Oversee the maintenance, advocacy, and documentation of all critical game systems.

What we're looking for

  • Extensive Unreal Engine 4 experience.
  • Experience with closing down heavily dynamic and/or procedural systems.
  • Experience with streaming, serialization, and procedural content systems.
  • Experience managing internal and external teams.
  • Strong knowledge of C++.
  • Ability to quickly understand existing code and enhance/extend an existing architecture.
  • Experience shipping AAA action and/or FPS games.
  • Support build automation processes as needed (preferred); support analytics backend development (preferred); C#/python/Blueprint experience (preferred).

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