On-device ML Performance Engineer, Graphics, Games and Machine Learning
Apple Inc
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How this pay compares to similar roles
This role pays less than 55% of similar roles. Most pay $177,300–$241,750 — the blue band above. At the midpoint, this role pays about $203k versus about $210k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 3564 open roles on FindRole.
Listed pay typically runs $166,600–$277,600 across 2760 roles with salary data.
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At a glance
The Embedded Machine Learning Engineer, Wireless Technologies & Ecosystems joins the iOS Robotics team to expand the DockKit Framework. This role focuses on developing perception algorithms and intelligent experiences for robotics and intelligent systems. You will design and implement efficient ML inference pipelines, transforming advanced algorithms into optimized, power-efficient code for custom silicon and microcontrollers. Daily responsibilities include optimizing neural networks through quantization and pruning, developing low-level C/C++ software for DSPs and ML accelerators, and debugging performance bottlenecks across the hardware and software stack. You will utilize tools and frameworks such as TensorFlow Lite, ONNX Runtime, and Core ML. The work involves solving complex challenges related to memory constraints, computational budgets, and real-time performance to deliver high-quality edge AI solutions on resource-constrained embedded hardware.
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