Display Feature Architect

Apple Inc

Confirmed live 2 days ago High trust

Quick summary

Work type
On-site
Location
San Francisco, CA
Salary
$129,334–$225,300 / yr
Posted
46 days ago
Freshness
Confirmed live 2 days ago

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Salary context

Competitive pay

How this pay compares to similar roles

Similar $214k
This role $177k
$114k $272k
below market most similar roles pay here above market

This role pays less than 64% of similar roles. Most pay $173,200–$254,750 — the blue band above. At the midpoint, this role pays about $177k versus about $214k for comparable roles.

Based on 240 similar postings.

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About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 3542 open roles on FindRole.

Listed pay typically runs $166,600–$277,600 across 2744 roles with salary data.

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At a glance

TL;DR · Display Feature Architect

The Display Feature Architect joins the Display Hardware Technology Engineering organization to envision, define, and implement complex next-generation display technologies. This role involves developing display features and subsystems spanning hardware, pixel pipelines, firmware, and software from initial concept through final delivery. You will define system architectures including silicon definitions, display timing, communication flows, and programmables while authoring engineering requirements for cross-functional teams. Key responsibilities include performing detailed engineering analysis, conducting independent research, and creating prototypes or models to bridge the gap between theory and implementation. The role requires expertise in electrical, computer, and software engineering fundamentals, with specific knowledge of OLED, touch hardware, and advanced system modeling. You will solve technical problems regarding power, performance, and human perception to improve customer experience.

What you'll do

  • Develop complex display features and subsystems spanning hardware, pixel pipelines, firmware, and software from concept to delivery.
  • Define HW/FW/SW system architectures including silicon definitions, display timing, communication flows, and programmables.
  • Author thorough engineering requirements and specifications for cross-functional hardware, firmware, and software teams.
  • Perform detailed engineering analysis to bridge the gap between theoretical designs and practical implementation.
  • Drive new display technologies through independent research, prototyping, modeling, and live demonstrations.
  • Support design implementations and prototypes across hardware, firmware, software, and factory levels.
  • Define performance metrics for power, performance, human perception, and customer experience requirements.

What we're looking for

  • Minimum requirement of a bachelor's degree.
  • Master’s or Ph.D. in a related field with a minimum of 5 years relevant industry experience (preferred).
  • Prior knowledge of display and touch hardware design, particularly with OLED (preferred).
  • Expertise in firmware or software development (preferred).
  • Prior experience in advanced system modeling (preferred).
  • Strong electrical, computer, and software engineering fundamentals with excellent mathematical and analytical skills (preferred).
  • Prior complex system design including electrical hardware, firmware, and software components (preferred).
  • Strong verbal and written communication skills for developing specifications and presenting solutions (preferred).

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