Display Architect, Features and Technologies

Apple Inc

Confirmed live 2 days ago High trust

Quick summary

Work type
On-site
Location
San Francisco, CA
Salary
$184,700–$324,800 / yr
Posted
17 days ago
Freshness
Confirmed live 2 days ago

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $216k
This role $255k
$147k most similar roles pay here $344k

This role pays more than 78% of similar roles. Most pay $177,300–$254,750 — the shaded band above. At the midpoint, this role pays about $255k versus about $216k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 2925 open roles on FindRole.

Listed pay typically runs $166,600–$277,600 across 2305 roles with salary data.

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At a glance

TL;DR · Display Architect, Features and Technologies

The Display Architect - Features and Technologies joins the Display Hardware Technology Engineering organization as a cross-functional architect focused on developing next-generation display features. This role involves envisioning, defining, and implementing complex technologies that impact customer experience by bridging hardware, pixel pipelines, firmware, and software. The architect will lead the development of subsystems from concept to delivery, authoring engineering requirements, performing detailed analysis, and conducting research through prototyping and modeling. Key responsibilities include defining system architectures, silicon definitions, display timing, and communication flows while balancing power, performance, and human perception metrics. Required skills include expertise in complex system design involving electrical hardware, firmware, and software components. The role specifically addresses the technical challenge of integrating multi-domain technologies to create high-quality display features, requiring strong mathematical, analytical, and cross-functional communication abilities to translate theory into implementation.

What you'll do

  • Lead the development of complex display features and subsystems from initial concept through final delivery.
  • Define HW/FW/SW system architectures including silicon definition, communication flows, and subsystem integrations.
  • Author high-quality engineering requirements and technical specifications for cross-functional teams.
  • Conduct detailed engineering analysis to bridge the gap between theoretical design and practical implementation.
  • Research, prototype, and model new display technologies and features through independent investigation.
  • Support hardware, firmware, and software implementations during prototyping and factory production.
  • Define performance metrics based on power, human perception, and customer experience requirements.
  • Conceptualize novel ideas to improve display quality and performance levels.

What we're looking for

  • Bachelor of Science degree and at least 10 years of relevant industry experience.
  • Experience with complex system design involving electrical hardware, firmware, and software components.
  • Master’s or Ph.D. in a related field with at least 5 years of relevant industry experience (preferred).
  • Prior knowledge of display and touch hardware design, particularly with OLED (preferred).
  • Expertise in firmware or software development (preferred).
  • Experience in advanced system modeling (preferred).
  • Strong electrical, computer, and software engineering fundamentals with excellent mathematical and analytical skills (preferred).
  • Strong verbal and written communication skills to develop specifications and present solutions (preferred).

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