GPU Backend Compiler Engineer
Nvidia
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How this pay compares to similar roles
This role pays more than 52% of similar roles. Most pay $196,750–$246,450 — the blue band above. At the midpoint, this role pays about $214k versus about $222k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 3497 open roles on FindRole.
Listed pay typically runs $174,149–$277,600 across 2702 roles with salary data.
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At a glance
The Apple GPU Compiler Backend Engineer joins the GPU Compiler Backend team to design, implement, and productize advanced backend compiler optimizations for Apple Silicon GPUs. This role involves working across the full lifecycle from early architecture exploration to production shipping, where you will partner with architects to evaluate instruction set and micro-architecture proposals using simulators and emulation environments. You will build an LLVM-based compiler backend that generates optimized binaries for graphics, gaming, and machine learning workloads. Key responsibilities include resolving complex performance and correctness issues, modeling hardware feature impacts, and developing instruction selection, schedulers, and register allocators. The position requires proficiency in modern C++, knowledge of GPU architectures, and experience with compiler backend technologies to solve technical challenges for various compute workloads.
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