Windows Audio Software Engineer, Voice AI

Qualcomm

Confirmed live yesterday High trust

Quick summary

Work type
On-site
Location
San Diego, CA
Salary
$99,500–$149,300 / yr
Posted
5 days ago
Freshness
Confirmed live yesterday
Closes
Mar 9, 2027

Market check

Salary context

Below market

How this pay compares to similar roles

Similar $175k
This role $124k
$86k most similar roles pay here $225k

This role pays less than 81% of similar roles. Most pay $139,875–$209,850 — the shaded band above. At the midpoint, this role pays about $124k versus about $175k for comparable roles.

Based on 240 similar postings.

Employer

About Qualcomm

Qualcomm is a leading American semiconductor and telecommunications company based in San Diego, CA.

Qualcomm currently has 631 open roles on FindRole.

Listed pay typically runs $143,400–$219,600 across 611 roles with salary data.

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View all roles at Qualcomm

At a glance

TL;DR · Windows Audio Software Engineer, Voice AI

As a member of the Windows Audio Software team, the #Windows Audio Software Engineer (Voice AI) — Engineer will design and build next-generation on-device Voice AI capabilities for Windows-on-Snapdragon platforms. The role involves owning feature development end-to-end, including wake-on-voice, ASR, translation, transcription, and TTS. You will develop audio and driver stack solutions across user-mode and kernel-mode boundaries using UMDF and KMDF while optimizing for strict latency and power targets. Key responsibilities include managing multi-threaded programming, concurrency control, and performance tuning across CPU, DSP, and NPU hardware. The ideal candidate possesses expertise in C/C++, Visual Studio, and Git-based workflows. You will solve complex technical challenges involving low-power "always-on" sensing and integrated audio pipelines to deliver robust, production-ready solutions within the Windows audio ecosystem while utilizing AI-assisted development tools for engineering tasks.

What you'll do

  • Own end-to-end feature development for Voice AI capabilities including wake-on-voice, ASR, translation, and TTS.
  • Translate product goals into technical requirements, architecture designs, and project milestones.
  • Design and implement Windows audio and driver stack solutions using CPU, DSP, and NPU resources.
  • Develop components across user-mode and kernel-mode boundaries using UMDF and KMDF frameworks.
  • Architect low-power "always-on" audio features while managing concurrency and power-mode transitions.
  • Debug complex multi-threaded and multi-processor issues across hardware and software boundaries.
  • Optimize system performance to meet strict latency and power targets for mobile and computing platforms.

What we're looking for

  • Bachelor's degree in Engineering, Information Systems, Computer Science, or a related field.
  • Master's Degree in Engineering, Information Systems, Computer Science, or related field (preferred).
  • 2+ years of industry experience in software engineering focusing on Windows system software, device drivers, multimedia/audio, platform software, or performance-sensitive products (preferred).
  • Proficiency in systems programming using C/C++ to deliver production-quality code in complex codebases (preferred).
  • Strong Windows development skills including Visual Studio, Git-based workflows, and experience with KMDF and/or UMDF drivers (preferred).
  • Solid understanding of Windows OS fundamentals such as processes, threads, synchronization primitives, memory, and performance diagnostics (preferred).
  • Experience with multi-threaded programming, concurrency control, and optimizing workloads across heterogeneous compute (CPU, DSP, NPU) (preferred).
  • Experience in the Windows audio ecosystem, low-power "always-on" scenarios, or Voice AI pipelines including ASR and TTS (preferred).

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