Software Development Engineer - Rust, Compilers, and GPU Systems
Amd
Quick summary
Market check
How this pay compares to similar roles
This role pays more than 99% of similar roles. Most pay $196,750–$250,000 — the shaded band above. At the midpoint, this role pays about $300k versus about $223k for comparable roles.
Based on 240 similar postings.
Employer
AMD (Advanced Micro Devices) is a semiconductor company that develops high-performance processors, graphics cards, and adaptive computing solutions for gaming, data centers, and embedded markets. Industry: Semiconductors
Amd currently has 367 open roles on FindRole.
Listed pay typically runs $166,400–$249,600 across 367 roles with salary data.
Most-posted roles
At a glance
Staff Software Development Engineer - Rust, Compilers, and GPU Systems will join the team developing next-generation systems software for AMD GPUs using Rust as a core technical direction. This role involves building production-quality Rust components for performance-sensitive GPU systems, including compiler pipelines, runtimes, firmware, and developer tooling. The engineer will work across various abstraction layers, including rustc internals, MIR, MLIR, LLVM IR, and AMDGPU code generation. Key responsibilities include designing typed interfaces across hardware boundaries, implementing target-specific lowering for GPU execution models, and developing bare-metal no_std Rust components. Required skills include deep expertise in Rust, C/C++, and compiler infrastructure like LLVM or GCC. The role addresses the challenge of ensuring safety and correctness in complex hardware-software systems by integrating program analysis, formal methods, and robust validation techniques to manage concurrency, memory models, and ISA-specific requirements.
What does a Software Development Engineer earn in California?
Median $217725 from 77 postings across 8 companies.
Skills
What you'll do
What we're looking for
More like this
Amd
Amd
Amd
Amd
Nvidia
Circle