Software Engineer, Simulations (Application Software)

SpaceX

Confirmed live 2 days ago Low trust

Quick summary

Work type
On-site
Location
Hawthorne, CA
Salary
$125,000–$150,000 / yr
Posted
164 days ago
Freshness
Confirmed live 2 days ago

Market check

Salary context

Below market

How this pay compares to similar roles

Similar $167k
This role $138k
$116k most similar roles pay here $207k

This role pays less than 70% of similar roles. Most pay $137,000–$196,750 — the shaded band above. At the midpoint, this role pays about $138k versus about $167k for comparable roles.

Based on 240 similar postings.

Employer

About SpaceX

SpaceX designs, manufactures, and launches advanced rockets and spacecraft with the mission of enabling humans to become a multi-planetary species. It operates the Falcon 9, Falcon Heavy, and Starship launch vehicles, as well as the Starlink satellite internet constellation.

SpaceX currently has 680 open roles on FindRole.

Listed pay typically runs $130,000–$165,000 across 442 roles with salary data.

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At a glance

TL;DR · Software Engineer, Simulations (Application Software)

As a Software Engineer, Simulations (Application Software), you will join the Simulations team to design, develop, and test in-house simulation software supporting all flight systems. You will be responsible for programming core simulation infrastructure, building models of fluids, electronics, and multi-body physics systems, and developing prototypes to prove key design concepts while quantifying technical constraints. The role involves improving the reliability and performance of real-time simulation software used across various vehicle programs. To succeed, you must possess proficiency in C++, along with knowledge of distributed computing systems, networking protocols, memory management, and CPU scheduling. You should also have a strong grasp of classical physics and mathematics, including algebra and calculus. Experience with open source C++ simulators like ROS2 and Gazebo is preferred to help solve complex problems within the flight system domain.

What does a Software Engineer earn in California?

Median $214000 from 775 postings across 63 companies.

See salary data

What you'll do

  • Develop and maintain high-fidelity real-time simulation software for all SpaceX flight systems.
  • Program core simulation infrastructure including models of fluids, electronics, and multi-body physics.
  • Create prototypes to prove key design concepts and quantify technical constraints.
  • Improve the reliability and performance of existing simulation software.
  • Collaborate with internal users to develop new features and improve user experiences.
  • Perform debugging, performance optimization, and unit testing for C++ based systems.

What we're looking for

  • Bachelor's degree in computer science, engineering, math, or a STEM discipline is required.
  • Two years of professional experience in software development may be substituted for a degree.
  • At least one year of development experience in C++ is required.
  • Knowledge of distributed computing systems, networking protocols, memory management, and CPU scheduling is preferred.
  • Thorough knowledge of classical physics and mathematics including algebra, calculus, and Euclidean geometry is preferred.
  • Skills in debugging, performance optimization, and unit testing are preferred.
  • Experience with open source C++ simulators such as ROS2 and Gazebo is preferred.
  • Must be a U.S. citizen, permanent resident, refugee, or asylee to meet ITAR requirements.

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