Simulation Software Engineer, Application Software

SpaceX

Confirmed live yesterday Low trust

Quick summary

Work type
On-site
Location
Hawthorne, CA
Salary
$125,000–$150,000 / yr
Posted
164 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Below market

How this pay compares to similar roles

Similar $167k
This role $138k
$116k most similar roles pay here $211k

This role pays less than 73% of similar roles. Most pay $137,500–$196,937 — the shaded band above. At the midpoint, this role pays about $138k versus about $167k for comparable roles.

Based on 240 similar postings.

Employer

About SpaceX

SpaceX designs, manufactures, and launches advanced rockets and spacecraft with the mission of enabling humans to become a multi-planetary species. It operates the Falcon 9, Falcon Heavy, and Starship launch vehicles, as well as the Starlink satellite internet constellation.

SpaceX currently has 680 open roles on FindRole.

Listed pay typically runs $130,000–$165,000 across 442 roles with salary data.

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At a glance

TL;DR · Simulation Software Engineer, Application Software

As a Simulation Software Engineer (Application Software) on the Simulations team, you will design, develop, and test in-house simulation software supporting all flight systems. You will be responsible for programming core simulation infrastructure and collaborating with various engineering groups to build high-fidelity models of multi-body physics, electronics, and fluids. Your daily work involves developing prototypes to prove design concepts, improving software performance, and creating new features based on user feedback. The role requires proficiency in C++, along with knowledge of distributed computing systems, networking protocols, memory management, and CPU scheduling. You should possess a strong grasp of classical physics and mathematics, including algebra, calculus, and Euclidean geometry. Experience with open-source C++ simulators like ROS2 and Gazebo is preferred to help solve complex technical challenges for flight hardware and software development.

What you'll do

  • Develop and maintain high-fidelity real-time simulation software for all SpaceX flight systems.
  • Program core simulation infrastructure including models of fluids, electronics, and multi-body physics.
  • Build prototypes to validate key design concepts and quantify technical constraints.
  • Improve the reliability and performance of existing simulation software.
  • Collaborate with internal users to develop new features and improve user experiences.
  • Perform debugging, performance optimization, and unit testing for C++ based systems.

What we're looking for

  • Bachelor's degree in computer science, engineering, math, or a STEM discipline.
  • 2+ years of professional experience in software development in lieu of a degree.
  • At least 1 year of development experience in C++.
  • Knowledge of distributed computing systems, networking protocols, memory management, and CPU scheduling.
  • Thorough knowledge of classical physics and mathematics including algebra, calculus, and Euclidean geometry.
  • Skills in debugging, performance optimization, and unit testing.
  • Experience with open source C++ simulators such as ROS2 and Gazebo.
  • Must be a U.S. citizen, national, lawful permanent resident, or eligible for required export control authorizations.

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