Software Engineer: Linux Driver and Kernel Developer

Apple Inc

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Work type
On-site
Location
Beaverton, OR
Posted
1 day ago
Freshness
Confirmed live today

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Similar $183k
$135k most similar roles pay here $222k

This listing doesn't post a salary. Most similar roles pay $152,150–$214,000.

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About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 3587 open roles on FindRole.

Listed pay typically runs $165,800–$277,600 across 2768 roles with salary data.

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TL;DR · Software Engineer: Linux Driver and Kernel Developer

As a Software Engineer: Linux Driver and Kernel Developer, you will join the Silicon Validation team to develop Linux device drivers and user-land tests designed for exercising and validating various subsystems within complex SoCs. You will collaborate with designers and architects to understand functional IP blocks while performing software bring-up on pre- and post-silicon platforms. Your daily responsibilities include debugging and root-causing diverse hardware and software issues. The role requires proficiency in C programming, ARM architecture, and Linux kernel internals such as memory management, process scheduling, and file systems. You will work with the Linux graphics stack including Mesa, Vulkan, and OpenGL to validate GPUs with compute workloads. Additionally, you will develop drivers for USB, networking, video, storage, and power management while maintaining Linux distributions for specific platforms.

What you'll do

  • Develop Linux device drivers and user-land tests to validate subsystems in complex SoCs.
  • Perform software bring-up on both pre-silicon and post-silicon platforms.
  • Implement Board Support Packages (BSP) for hardware integration.
  • Debug and root-cause complex hardware and software issues.
  • Work with designers and architects to understand functional IP blocks and use cases.
  • Validate GPUs using graphics, compute workloads, and conformance suites.
  • Maintain and port Linux distributions for specific hardware platforms.

What we're looking for

  • Bachelor's degree in Electrical Engineering, Mechanical Engineering, Computer Science, or a related field.
  • Experience in embedded Linux kernel development (preferred).
  • Experience in C programming (preferred).
  • Experience with ARM architecture (preferred).
  • Familiarity with the Linux graphics stack including Mesa, Vulkan/OpenGL, and GPU compute (preferred).
  • Experience validating GPUs with graphics and compute workloads, stress tests, or conformance suites (preferred).
  • Knowledge of Linux kernel internals, networking, or storage subsystem architecture (preferred).
  • Experience in device driver development for USB, networking, graphics, video, storage, or power management (preferred).

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