Software Engineer - Distributed Build Systems
Apple Inc
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How this pay compares to similar roles
This role pays less than 59% of similar roles. Most pay $142,275–$210,112 — the shaded band above. At the midpoint, this role pays about $165k versus about $176k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 1723 open roles on FindRole.
Listed pay typically runs $162,500–$272,100 across 1398 roles with salary data.
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At a glance
As a Software Engineer on Apple's Developer Productivity team, you will join a collaborative environment focused on enhancing the company’s distributed build platform, which is critical for developing and delivering operating systems and apps to billions of customers. Your daily responsibilities include optimizing distributed scheduling, ensuring build correctness, implementing caching strategies, and continuously improving build performance through data analytics. You will work with large-scale infrastructure, develop new features, and measure outcomes to enhance system reliability and minimize disruptions during production support. This role requires a strong background in systems engineering, experience with complex distributed systems problems, and expertise in developer tooling or backend contexts. Familiarity with technologies such as Swift Build, Bazel, Buck, observability tools, and AI-assisted development is preferred, ensuring you can contribute effectively to solving intricate challenges at Apple’s scale.
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