Software Engineer - Distributed Build Systems
Apple Inc
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How this pay compares to similar roles
This role pays less than 53% of similar roles. Most pay $142,275–$210,112 — the shaded band above. At the midpoint, this role pays about $174k versus about $176k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 1723 open roles on FindRole.
Listed pay typically runs $162,500–$272,100 across 1398 roles with salary data.
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At a glance
As a Software Engineer on Apple's Developer Productivity team, you will join a collaborative environment focused on enhancing the company’s distributed build platform, which is critical for developing and delivering operating systems and apps to billions of users. Your daily responsibilities include optimizing distributed scheduling, ensuring build correctness, implementing caching strategies, and continuously improving build performance through data analytics. You will work with large-scale infrastructure, develop new features, and measure outcomes to enhance system reliability. Ideal candidates have 2+ years of experience in developer tooling or backend systems engineering, along with expertise in testing strategies and operating software in production environments using metrics and telemetry. Preferred qualifications include knowledge of distributed systems, observability practices, AI-assisted development tools, and familiarity with build systems like Swift Build, Bazel, or Buck.
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