Software Architect, iOS Devices

Apple Inc

Confirmed live 2 days ago High trust

Quick summary

Work type
On-site
Location
Sunnyvale, CA
Salary
$184,700–$324,800 / yr
Posted
36 days ago
Freshness
Confirmed live 2 days ago

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $218k
This role $255k
$129k most similar roles pay here $346k

This role pays more than 89% of similar roles. Most pay $192,775–$243,600 — the shaded band above. At the midpoint, this role pays about $255k versus about $218k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 1984 open roles on FindRole.

Listed pay typically runs $175,000–$277,600 across 1590 roles with salary data.

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View all roles at Apple Inc

At a glance

TL;DR · Software Architect, iOS Devices

The Software Architect - iOS Devices joins the Sensing Software team to drive the architecture of next-generation products and research platforms. In this role, you will lead architectural efforts across iOS, watchOS, and emerging platforms while collaborating with hardware, algorithms, data engineering, and product design teams. You will be responsible for establishing coding standards, defining platform roadmaps, building modular sensor pipelines, and guiding engineers through design reviews. The work involves solving complex problems related to performance optimization, power efficiency, and data integrity for resource-constrained devices. Key technical requirements include expertise in Apple’s development frameworks, Swift Concurrency, GCD, Actors, and RESTful APIs. You will utilize tools such as Xcode, Instruments, LLDB, Time Profiler, and Memory Graph Debugger to build robust systems that support groundbreaking sensing capabilities and data-driven experiences across various hardware platforms.

What you'll do

  • Drive end-to-end architecture for iOS frameworks, applications, and internal research platforms.
  • Establish coding standards, architectural patterns, and platform roadmaps.
  • Build modular, scalable, and testable components for sensor pipelines and product features.
  • Guide engineers through design reviews, code reviews, and critical architectural decisions.
  • Profile and optimize software for performance, power efficiency, reliability, and data integrity.
  • Define application and system software layers to support new hardware and sensing capabilities.
  • Translate ambiguous technical spaces into clear architectural patterns and implementation guides.

What we're looking for

  • Bachelor's degree in Computer Science, Computer Engineering, Electrical Engineering, or equivalent.
  • 10+ years of relevant experience.
  • Experience leading and designing architecture for complex, multi-module applications or system software.
  • Experience developing high-quality iOS, watchOS, or macOS applications.
  • Proficiency with tools including Xcode, Instruments, LLDB, Time Profiler, and Memory Graph Debugger.
  • Experience influencing technical decisions across cross-functional teams such as Algorithms, Hardware, and Data Engineering.
  • Deep knowledge of Apple’s development frameworks, concurrency (GCD, Swift Concurrency), and high-performance architectures.
  • Strong command of object-oriented/protocol-oriented design, data structures, algorithms, and system design principles.

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