Simulation Synthetic Data Engineer, Special Projects

Apple Inc

Confirmed live yesterday High trust

Quick summary

Work type
On-site
Location
Cupertino, CA
Salary
$184,700–$324,800 / yr
Posted
1 day ago
Freshness
Confirmed live yesterday

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $197k
This role $255k
$131k most similar roles pay here $346k

This role pays more than 88% of similar roles. Most pay $153,562–$240,375 — the shaded band above. At the midpoint, this role pays about $255k versus about $197k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 2305 open roles on FindRole.

Listed pay typically runs $175,000–$280,000 across 1873 roles with salary data.

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At a glance

TL;DR · Simulation Synthetic Data Engineer, Special Projects

The Simulation Synthetic Data Engineer - Special Projects joins a team dedicated to developing next-generation simulation technology to power various AI/ML efforts. This role involves building and operating tools and pipelines for scenario creation, simulation execution, and the generation of annotated 3D and multi-modal synthetic datasets. The engineer will design prototypes and production systems using procedural systems, generative models, and scene variation tools while collaborating with technical artists and researchers to transform creative intent into scalable pipelines. Key technical requirements include proficiency in Python and C++, experience with 3D graphics or game engines like Unreal, Unity, or Omniverse, and familiarity with USD, MaterialX, and rendering techniques. The role addresses the challenge of creating high-quality, validated datasets to improve model performance across multiple product areas by leveraging advanced simulation, ray tracing, and physics modeling.

What you'll do

  • Build and operate tools and pipelines for scenario creation and the generation of annotated 3D multi-modal synthetic datasets.
  • Design and implement prototypes, proofs-of-concept, and production systems to expand simulation stack capabilities.
  • Deliver high-quality, validated datasets using procedural systems, generative models, and scene variation tools.
  • Transform creative intent from artists into scalable pipelines for generating, varying, and validating scenarios.
  • Develop APIs and reusable components to automate simulation workflows for other internal teams.
  • Integrate advanced techniques in rendering, physics simulation, and sensor modeling into the production pipeline.
  • Research and implement new advancements in generative models, VLMs, and synthetic data technologies.

What we're looking for

  • Master's degree in Computer Science or related field, or equivalent practical experience.
  • Strong programming skills in Python with solid software engineering fundamentals.
  • Experience with 3D graphics or game engines including rendering, animation, scene graphs, or content pipelines.
  • Familiarity with machine learning workflows, specifically perception tasks, generative models, or VLMs.
  • Ability to work collaboratively with cross-functional partners and strong communication skills.
  • Programming experience in C++ (preferred).
  • Experience with real-time simulation engines such as Unreal, Unity, Godot, Omniverse, or custom engines (preferred).
  • Familiarity with USD, MaterialX, rendering techniques, physics simulation, or large-scale data pipelines (preferred).

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