Simulation Generative Data Engineer

Apple Inc

Confirmed live yesterday High trust

Quick summary

Work type
On-site
Location
Cupertino, CA
Salary
$184,700–$324,800 / yr
Posted
1 day ago
Freshness
Confirmed live yesterday

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $182k
This role $255k
$121k most similar roles pay here $347k

This role pays more than 95% of similar roles. Most pay $149,125–$214,200 — the shaded band above. At the midpoint, this role pays about $255k versus about $182k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 3513 open roles on FindRole.

Listed pay typically runs $165,800–$277,600 across 2730 roles with salary data.

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At a glance

TL;DR · Simulation Generative Data Engineer

The Simulation Generative Data Engineer joins a team building simulations to test and evaluate systems while generating synthetic data for various AI/ML efforts. This role involves developing next-generation simulation technology, creating tools and pipelines to generate 3D assets, scenes, and scenarios from inputs like text, images, video, or sensor data using generative models and procedural techniques. The engineer will design prototypes, production systems, and APIs to automate workflows for both offline and real-time rendering. Key technical requirements include proficiency in Python, C++, and USD APIs, along with experience in 3D graphics, game engines like Unreal or Unity, and machine learning workflows involving VLMs. The role addresses the challenge of scaling simulation and scenario generation systems to provide high-quality data for product development across the organization by integrating generative models with traditional engineering practices.

What you'll do

  • Build and operate pipelines to generate 3D assets, scenes, and scenarios from text, images, video, or sensor data.
  • Create 3D assets and scenes optimized for both offline and real-time rendering.
  • Design and implement prototypes and production systems to expand simulation scenario variety.
  • Develop tools, APIs, and reusable components to automate workflows for other teams.
  • Integrate generative models with procedural techniques to create high-quality synthetic data.
  • Integrate new technologies into existing internal tools and pipelines across the organization.
  • Monitor and incorporate advancements in rendering, generative models, and vision-language models into production.

What we're looking for

  • Master's degree in Computer Science or a related field, or equivalent practical experience.
  • Strong programming skills in Python with solid software engineering fundamentals.
  • Experience creating 3D data with generative models in coordination with traditional approaches.
  • Experience with 3D graphics or game engines including rendering, animation, scene graphs, or content pipelines.
  • Familiarity with USD and its APIs.
  • Ability to work collaboratively with cross-functional partners such as engineers, artists, and researchers.
  • Strong communication skills.
  • Programming experience in C++, real-time/offline rendering, MaterialX, machine learning workflows, physics simulation, or large-scale data pipelines (preferred).

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