Senior System Engineer

Apple Inc

Confirmed live yesterday High trust

Quick summary

Work type
On-site
Location
Cupertino, CA
Salary
$150,400–$277,600 / yr
Posted
2 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $168k
This role $214k
$112k most similar roles pay here $295k

This role pays more than 82% of similar roles. Most pay $139,645–$196,225 — the shaded band above. At the midpoint, this role pays about $214k versus about $168k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 2305 open roles on FindRole.

Listed pay typically runs $175,000–$280,000 across 1873 roles with salary data.

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At a glance

TL;DR · Senior System Engineer

Senior System Engineer The Senior System Engineer joins the Compositing, Color, and Display Software team to develop the graphics software foundation for various Apple devices. This role involves building and maintaining core compositing infrastructure, where you will manage frame scheduling, display synchronization, and input event processing across iOS, macOS, tvOS, and watchOS. You will balance performance with battery life while implementing security features and integrating advanced hardware capabilities like new display technologies. The position requires expertise in C/C++, Unix environments, and low-level debugging using tools such as lldb, dtrace, and Instruments. Key technical domains include Metal framework integration, GPU programming, and memory management. You will collaborate with GPU driver and Display teams to solve complex problems in scheduler architecture and hardware integration while ensuring high-quality standards for the underlying system code across multiple platforms.

What you'll do

  • Develop and optimize core compositing infrastructure across iOS, macOS, tvOS, and watchOS platforms.
  • Optimize frame scheduling and display synchronization to balance visual quality with battery life.
  • Implement system features that ensure user security and privacy within the graphics stack.
  • Build and maintain input handling and event processing systems.
  • Modernize and maintain critical legacy system code while ensuring stability and compatibility.
  • Integrate advanced hardware capabilities, including new display technologies and GPU architectures.
  • Perform systematic debugging and root cause analysis to resolve complex issues across the codebase.
  • Lead technical decisions and mentor junior engineers on cross-platform compositing challenges.

What we're looking for

  • Bachelor's or Master's degree in Computer Science or a related field.
  • 5+ years of experience in software development with a strong systems programming background.
  • Proficiency in C/C++ including memory management, threading, and performance optimization.
  • Deep familiarity with Unix environments, system programming, and low-level debugging.
  • Strong debugging skills using tools like lldb, dtrace, and Instruments to trace complex issues.
  • Experience with performance analysis and optimizations.
  • Understanding of compositing, frame timing, vsync, and display technologies.
  • Proven track record of leading technical initiatives, mentoring others, and driving projects from concept to completion.
  • Experience with GPU Programming, Metal, or modern graphics APIs (preferred).
  • Familiarity with advanced display technologies, variable refresh rate systems, and GPU architectures (preferred).
  • Experience with event-driven systems, input handling, and large legacy codebases (preferred).
  • Experience working across multiple Apple platforms and integrating software with hardware capabilities (preferred).

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