Senior Research Engineer, Simulation

Nvidia

Confirmed live yesterday High trust

Quick summary

Work type
On-site
Location
Santa Clara, CA
Salary
$224,000–$356,500 / yr
Employment
Full-time
Posted
5 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $196k
This role $290k
$127k $381k
below market most similar roles pay here above market

This role pays more than 99% of similar roles. Most pay $168,000–$223,000 — the blue band above. At the midpoint, this role pays about $290k versus about $196k for comparable roles.

Based on 240 similar postings.

Employer

About Nvidia

Nvidia is a leading designer of graphics processing units (GPUs) and system-on-chip units, powering gaming, professional visualization, data centers, and artificial intelligence workloads. Industry: Semiconductors & AI Computing

Nvidia currently has 1792 open roles on FindRole.

Listed pay typically runs $184,000–$287,500 across 1179 roles with salary data.

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At a glance

TL;DR · Senior Research Engineer, Simulation

The Senior Research Engineer, Simulation will join the Generalist Embodied Agent Research group to support Project GR00T, focusing on foundation models and full-stack technology for humanoid robots. You will develop and maintain simulation environments using MuJoCo and Isaac Lab, implement control algorithms, and create XR teleoperation interfaces. Daily tasks include building procedural generation pipelines for environments and robot motions, optimizing GPU-based physics simulator performance, and validating robot assets in USD format. You must ensure successful sim2real transfer by deploying learned models to physical robots. Required expertise includes PyBullet, Drake, or Gazebo, along with deep knowledge of contact dynamics for manipulation and locomotion. You will also build Gym-style APIs to support neural network training for large-scale robot learning and embodied AI research.

What you'll do

  • Develop and maintain simulation environments using frameworks like MuJoCo and Isaac Lab.
  • Implement and test control algorithms and XR teleoperation interfaces for simulated robots.
  • Build procedural generation pipelines for diverse environments, object layouts, and robot motions.
  • Optimize GPU-based physics simulator performance for large-scale training workloads.
  • Import, configure, and validate robot assets in USD format for sim2real transfer.
  • Implement Sim2Real pipelines and deploy learned models to physical robots.
  • Build Gym-style APIs to support neural network training.

What we're looking for

  • Bachelor’s degree or above in Computer Science, Robotics, Engineering, or a related field.
  • 10+ years of full-time industry experience on robotics and/or physics simulation.
  • Proven experience with one or more physics simulators such as MuJoCo, Isaac Sim, PyBullet, Drake, or Gazebo.
  • Deep knowledge of state-of-the-art simulation techniques, including accurate contact dynamics and photorealistic rendering.
  • Expertise in generating simulation assets, task definitions, and building Gym-style APIs for neural network training.
  • Master’s or PhD’s degree in Computer Science, Robotics, Engineering, or a related field (preferred).
  • Experience at autonomous driving or humanoid robotics companies on physics simulation (preferred).
  • Hands-on experience deploying and debugging neural network models on robotic hardware (preferred).

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