ML Framework (MetalLM) Engineer, Graphics, Game and ML
Apple Inc
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How this pay compares to similar roles
This role pays more than 69% of similar roles. Most pay $150,000–$223,162 — the shaded band above. At the midpoint, this role pays about $210k versus about $187k for comparable roles.
Based on 239 similar postings.
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Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 1723 open roles on FindRole.
Listed pay typically runs $162,500–$272,100 across 1398 roles with salary data.
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Join the Metal Frameworks team as a senior engineer responsible for designing and implementing robust Metal APIs that leverage the power of Apple Silicon GPUs across all Apple devices. You will collaborate closely with GPU driver, compiler, and platform OS teams to deliver high-quality developer experiences while also working on validation and testing plans to ensure API reliability. Your daily tasks include creating flexible APIs tailored to diverse stakeholder needs, developing shader validation tools for internal and external developers, and enhancing existing test frameworks. Ideal candidates have a strong background in GPU programming with Metal, DirectX, or Vulkan, along with experience in C, C++, and Objective-C, and a deep understanding of operating systems and CPU/GPU architecture. Additional knowledge in modern rendering techniques, machine learning frameworks, and Apple’s design patterns is highly valued.
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