GPU Compiler Engineer, Graphics, Game and ML

Apple Inc

Quick summary

Work type
On-site
Location
Cupertino, CA
Salary
$147,400–$272,100 / yr
Posted
56 days ago

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Salary context

Competitive pay

How this pay compares to similar roles

Similar $213k
This role $210k
$132k most similar roles pay here $287k

This role pays more than 52% of similar roles. Most pay $188,800–$236,900 — the shaded band above. At the midpoint, this role pays about $210k versus about $213k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 1723 open roles on FindRole.

Listed pay typically runs $162,500–$272,100 across 1398 roles with salary data.

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At a glance

TL;DR · GPU Compiler Engineer, Graphics, Game and ML

Join Apple's GPU Software team as a senior compiler engineer to design new language constructs and develop front-end and middle-end optimizations for the Metal framework, enabling developers to create cutting-edge applications in graphics, compute, and machine learning. You will work closely with hardware technology and driver teams to integrate compilers into developer tools, focusing on advanced optimization algorithms and intermediate representation (IR) design. Essential skills include a deep understanding of compiler architecture, semantic analysis, type systems, and modern processor knowledge. Preferred qualifications involve experience with parallel programming languages like Metal or CUDA, familiarity with machine learning frameworks such as PyTorch, and graphics expertise.

What you'll do

  • Design and architect language features to represent new GPU architectures’ features.
  • Develop compiler optimization algorithms for general-purpose compute, ML, and graphic-specific code paths.
  • Build developer-focused tools and infrastructure using compiler-based technologies.
  • Investigate new hardware architectures to inform front-end and middle-end optimizations.
  • Integrate compilers into the developer platform to maximize performance across Apple products.

What we're looking for

  • Bachelor’s or Master’s degree in Computer Science/Engineering or equivalent experience in compiler development.
  • Deep understanding of compilers including semantic analysis, type systems, and optimization algorithms.
  • Strong foundation in computer architecture, memory hierarchy, and modern processor instruction sets.
  • Experience designing, debugging, and analyzing performance of software tools and infrastructure.
  • Knowledge of parallel programming languages for GPUs or CPUs like Metal, OpenGL, OpenCL, DirectX, CUDA.

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