Principal Architect, System Software

Nvidia

Confirmed live yesterday High trust
Remote

Quick summary

Work type
Remote
Location
Remote
Salary
$272,000–$431,250 / yr
Posted
5 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $205k
This role $352k
$110k most similar roles pay here $466k

This role pays more than 99% of similar roles. Most pay $174,600–$236,325 — the shaded band above. At the midpoint, this role pays about $352k versus about $205k for comparable roles.

Based on 240 similar postings.

Employer

About Nvidia

Nvidia is a leading designer of graphics processing units (GPUs) and system-on-chip units, powering gaming, professional visualization, data centers, and artificial intelligence workloads. Industry: Semiconductors & AI Computing

Nvidia currently has 896 open roles on FindRole.

Listed pay typically runs $184,000–$287,500 across 876 roles with salary data.

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At a glance

TL;DR · Principal Architect, System Software

As a Principal Architect, System Software - Orbital Data Center, you will join the team responsible for the Space-1 orbital data center module and subsequent platforms. You will own the end-to-end system software architecture, spanning from application layers to BMC firmware, BIOS, host OS, GPU/CPU drivers, and CUDA. Your daily work involves designing a resilient inference platform capable of surviving radiation, thermal cycling, and remote operations in low-Earth orbit. You will develop manageability architectures for autonomous systems, including in-orbit updates and fault containment. Key technical requirements include proficiency in C/C++, Python, and protocols such as Redfish, MCTP, and PLDM. The role addresses the challenge of maintaining reliable AI infrastructure in space by implementing rad-tolerant behaviors like ECC handling and memory scrubbing to ensure consistent performance across remote orbital fleets.

What you'll do

  • Architect the end-to-end system software stack including BMC firmware, BIOS, host OS, and GPU/CPU drivers for orbital data centers.
  • Design manageability architectures for autonomous, unreachable systems featuring remote updates, dual-module redundancy, and fault containment.
  • Develop rad-tolerant software behaviors to mitigate radiation effects like SEU/SEFI events and ensure graceful degradation in space.
  • Implement standard management protocols such as Redfish, MCTP, and PLDM across the hardware and software layers.
  • Translate customer mission requirements into actionable technical specifications for orbital AI platforms and infrastructure.
  • Collaborate with hardware teams to define system interfaces, partitioning, and trade-offs across silicon and board levels.
  • Ensure high reliability and performance of the inference stack during extreme thermal cycles and eclipse periods in orbit.

What we're looking for

  • BS, MS, or PhD in EE, CS, or a related field of education (or equivalent experience).
  • 15+ years of relevant experience in server/platform system software including compute libraries, BMC firmware, BIOS, host OS, and drivers.
  • Experience building AI infrastructure and systems specifically for use in space.
  • Proven record of architecting platform software for large-scale data centers or mission-critical embedded systems.
  • Proficiency with hardware management interfaces (USB, SMBus/I2C, PCIe) and protocols like Redfish, MCTP, and PLDM.
  • Demonstrable skill in C/C++ and Python programming.
  • Experience programming and debugging server platforms in pre-silicon and platform bring-up environments.
  • Experience with SCM tools such as Git or Perforce and project management tools like Jira.

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