PhD Research Intern, Learning Embodied Skills from Human Data

Nvidia

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Work type
On-site
Location
Santa Clara, CA
Employment
Full-time
Posted
6 days ago
Freshness
Confirmed live yesterday

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Similar $201k
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About Nvidia

Nvidia is a leading designer of graphics processing units (GPUs) and system-on-chip units, powering gaming, professional visualization, data centers, and artificial intelligence workloads. Industry: Semiconductors & AI Computing

Nvidia currently has 892 open roles on FindRole.

Listed pay typically runs $184,000–$287,500 across 870 roles with salary data.

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TL;DR · PhD Research Intern, Learning Embodied Skills from Human Data

PhD Research Intern, Learning Embodied Skills from Human Data - 2027 will join the Data-Driven AI for Robotics group to develop AI systems that capture and reproduce complex human motion and interaction skills across physical and digital embodiments. The role involves implementing novel algorithms to transform large-scale human data into controllable motions, building robust training and inference pipelines for reconstruction, generation, retargeting, and robot control. You will work on topics including humanoid loco-manipulation, dexterous manipulation, reinforcement learning, imitation learning, differentiable physics simulation, and vision-language-action models. The position requires expertise in PyTorch, Isaac Lab, and MuJoCo, along with skills in large-scale machine learning systems and compute infrastructure. This research focuses on the technical challenge of transferring human skills to humanoid robots and animated characters using video, motion-capture, and teleoperation data for embodied AI applications.

What you'll do

  • Implement novel AI algorithms to transform large-scale human data into controllable motion and interaction skills.
  • Develop robust training and inference pipelines for motion reconstruction, generation, retargeting, and robot control.
  • Create methods to transfer human skills to humanoid robots for whole-body loco-manipulation and dexterous manipulation.
  • Research and develop models for human motion and object interaction from video, motion capture, and teleoperation data.
  • Develop physically grounded motion using reinforcement learning, imitation learning, and differentiable physics simulation.
  • Build vision-language-action models and LLM-based agents for data generation and embodied AI applications.
  • Publish research findings at leading computer vision, machine learning, graphics, and robotics conferences.
  • Partner with product teams to facilitate the successful transfer of research technology into products.

What we're looking for

  • Pursuing a PhD degree in Computer Science, Computer Engineering, Electrical Engineering, Robotics, or a related field.
  • Outstanding engineering skills in rapid prototyping and developing model-training and simulation frameworks like PyTorch, Isaac Lab, or MuJoCo.
  • Excellent skills in working with large-scale machine learning/AI systems and compute infrastructure.
  • Highly efficient and creative use of coding agents to accelerate research prototyping, experimentation, and development.
  • A promising research track record with at least one publication at leading computer vision, computer graphics, or robotics conferences.
  • Experience in human motion modeling, character animation, robot learning, reinforcement/imitation learning, or differentiable physics simulation (preferred).
  • Experience in cross-embodiment motion tracking, generative modeling, video understanding, or world action models (preferred).

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