On-device ML Infrastructure Engineer, Compiler & Runtime, Graphics, Games & ML
Apple Inc
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How this pay compares to similar roles
This role pays more than 54% of similar roles. Most pay $190,500–$236,900 — the shaded band above. At the midpoint, this role pays about $210k versus about $214k for comparable roles.
Based on 239 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 1723 open roles on FindRole.
Listed pay typically runs $162,500–$272,100 across 1398 roles with salary data.
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As an On-Device Machine Learning Compiler Engineer at Apple, you will join a dynamic team dedicated to transforming cutting-edge AI research into practical applications that run efficiently on Apple devices. Your primary responsibilities include enhancing the MLIR-based compiler stack to optimize runtime performance across various hardware components such as the neural engine, GPU, and CPU. You will collaborate closely with model authoring, runtime, and performance teams to ensure seamless integration of innovative architectures into embedded systems. Key tasks involve proposing upstream changes in MLIR to support new features and workflows, owning critical parts of the compiler stack for heterogeneous computing, and working across hardware, software, and performance teams to leverage the latest advancements in hardware capabilities. This role requires expertise in C++, familiarity with PyTorch or similar frameworks, and a passion for machine learning and system software engineering.
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