On-Device ML Integration Engineer, Graphics, Games and Machine Learning
Apple Inc
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How this pay compares to similar roles
This role pays more than 86% of similar roles. Most pay $184,575–$237,875 — the shaded band above. At the midpoint, this role pays about $250k versus about $211k for comparable roles.
Based on 239 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 1723 open roles on FindRole.
Listed pay typically runs $162,500–$272,100 across 1398 roles with salary data.
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At a glance
As a senior On-Device ML Integration Engineer in the Graphics, Games and Machine Learning team at Apple, you will play a pivotal role in advancing the company’s machine learning capabilities by ensuring seamless integration of cutting-edge models across various devices. Your day-to-day responsibilities include optimizing ML workflows for efficient execution, developing custom kernels and compiler optimizations, and creating robust benchmarking tools to validate performance. You will work closely with model developers and runtime engineers to enhance user experience and functionality while leveraging Apple’s ML infrastructure. This role requires expertise in C++, proficiency in frameworks like PyTorch or JAX, and a deep understanding of GPU programming paradigms and ML architectures such as Transformers. Your contributions will directly impact the performance and reliability of machine learning models across Apple’s diverse hardware ecosystem.
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