On-Device ML Infrastructure Engineer (CoreML Runtime), Graphics, Games and Machine Learning
Apple Inc
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How this pay compares to similar roles
This role pays more than 86% of similar roles. Most pay $188,260–$237,875 — the shaded band above. At the midpoint, this role pays about $250k versus about $213k for comparable roles.
Based on 239 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 1723 open roles on FindRole.
Listed pay typically runs $162,500–$272,100 across 1398 roles with salary data.
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At a glance
As an On-Device ML Infrastructure Engineer at Apple’s Graphics, Games and Machine Learning team, you will play a pivotal role in advancing the Core ML Runtime for execution on Apple devices. Your primary responsibilities include architecting and maintaining the graph compiler, runtime, and kernels that enable efficient delivery of machine learning operators on resource-constrained hardware. You will develop production-critical system software to implement ML models on Apple Silicon while optimizing model execution for performance, energy efficiency, and thermal management. Proficiency in C++ or Swift is essential, along with experience in compiler stacks like MLIR/LLVM/TVM, and familiarity with operating systems and parallel programming. This role demands a deep understanding of machine learning fundamentals and the ability to work creatively within a fast-paced environment to address technical challenges and enhance intelligent experiences across Apple’s ecosystem.
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