Hardware Systems Engineer

Apple Inc

Confirmed live yesterday High trust

Quick summary

Work type
On-site
Location
Cupertino, CA
Salary
$184,700–$277,600 / yr
Posted
7 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $182k
This role $231k
$127k most similar roles pay here $294k

This role pays more than 85% of similar roles. Most pay $150,000–$213,570 — the shaded band above. At the midpoint, this role pays about $231k versus about $182k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 2202 open roles on FindRole.

Listed pay typically runs $175,000–$278,800 across 1802 roles with salary data.

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At a glance

TL;DR · Hardware Systems Engineer

The Hardware Systems Engineer joins the engineering team to provide technical leadership and project management for prototyping initiatives. This role involves coordinating complex projects that integrate electronics, firmware, software, mechanical, and systems engineering while managing cross-functional dependencies and supervising junior engineers or interns. Day-to-day responsibilities include designing multi-layer high-density printed circuit boards, developing firmware and software for embedded systems, creating 3D-printed mechanical fixtures, and leading technology demonstrations for stakeholders. The candidate will utilize Altium for PCB design, Visual Studio and Xcode for development, and GitHub for source control. Key technical tasks involve building multi-modal input device simulators and robotic arm actuators over low-latency wireless networks. The role specifically addresses the challenge of investigating how various technologies, including electromagnetic, optical, acoustical, and mechanical interactions, interface with the human body.

What you'll do

  • Lead and manage cross-functional engineering projects involving electronics, firmware, software, and mechanical systems.
  • Design and develop high-density, multi-layer printed circuit boards using Altium tools for prototype systems.
  • Develop and characterize prototype hardware to prove new technologies and concepts.
  • Create firmware and software for embedded systems using Swift UI, Visual Studio, and Xcode.
  • Design 3D-printed mechanical fixtures and components for circuit boards and prototype hardware.
  • Manage the procurement of components, modules, and circuit boards for functional prototypes.
  • Lead technical demonstrations of new technologies to internal stakeholders and senior executives.
  • Supervise junior engineers, interns, and lab technicians in executing hardware modifications and tasks.

What we're looking for

  • Bachelor's degree or foreign equivalent in Biomedical Engineering, Electrical Engineering, Computer Science, or a related field.
  • At least 1 year of experience in the job offered or a related occupation.
  • Experience managing projects for low-volume prototype systems, including defining goals and tracking progress.
  • Experience leading demonstrations of new technology to senior executives to secure resources.
  • Experience designing multi-modal input device simulators with aligned audio, visual, and haptic feedback.
  • Proficiency in Altium schematic, PCB design, and BOM tools for high-density, multi-layer printed circuit boards.
  • Experience developing firmware and software for embedded systems using Swift UI, Visual Studio, Xcode, and GitHub.
  • Ability to use 3D CAD software and 3D printing tools to create mechanical fixtures.

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