Graphics Engineer, Platform Architecture

Apple Inc

Confirmed live today High trust

Quick summary

Work type
On-site
Location
San Diego, CA
Salary
$175,000–$263,300 / yr
Posted
3 days ago
Freshness
Confirmed live today

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $188k
This role $219k
$113k $279k
below market most similar roles pay here above market

This role pays more than 75% of similar roles. Most pay $154,600–$222,000 — the blue band above. At the midpoint, this role pays about $219k versus about $188k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 3532 open roles on FindRole.

Listed pay typically runs $174,149–$277,600 across 2761 roles with salary data.

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At a glance

TL;DR · Graphics Engineer, Platform Architecture

The Graphics Engineer, Platform Architecture joins the Platform Architecture Graphics group to expand the capabilities of future Apple Silicon GPUs and enable new customer experiences. This role involves assisting in hardware performance analysis, graphics algorithm research, and optimization while contributing to the development of modeling tools and infrastructure for exploratory design and performance studies. The engineer will collaborate with the metal framework and driver teams to enable next generation Metal API features and drive the development of new graphics techniques, including AI/ML-enhanced algorithms. Key requirements include experience in real time graphics hardware systems, software architecture, and shader code such as GLSL, HLSL, OpenCL, or CUDA. The work focuses on prototyping, performance analysis, and writing architectural specifications to improve user experiences across various products and applications.

What you'll do

  • Perform hardware performance analysis and research graphics algorithm optimizations.
  • Develop modeling tools and infrastructure for exploratory design and performance studies.
  • Work with Metal framework and driver teams to enable next-generation Metal API features.
  • Prototype new graphics techniques, including AI/ML-enhanced algorithms, to improve user experiences.
  • Track trends in graphics hardware and software to drive product development directions.
  • Write architectural specifications and requirements for graphics hardware systems.

What we're looking for

  • Experience in design or architecture of real-time graphics hardware systems.
  • Experience with software architecture and development.
  • MS or PhD degree in CS, CE, EE or equivalent (preferred).
  • 10+ years of relevant industry experience (preferred).
  • Experience working with cross-functional teams to understand product requirements (preferred).
  • Experience implementing graphics algorithms and writing shader code such as GLSL/HLSL/OpenCL/CUDA (preferred).
  • Experience applying ML techniques to graphics algorithms or hardware design (preferred).

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