GPU Performance Engineer, Platform Architecture
Apple Inc
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How this pay compares to similar roles
This role pays more than 57% of similar roles. Most pay $195,483–$235,750 — the blue band above. At the midpoint, this role pays about $214k versus about $216k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 3595 open roles on FindRole.
Listed pay typically runs $166,600–$277,600 across 2772 roles with salary data.
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At a glance
The GPU Image Processing Framework Software Engineer joins the Apple Camera and Photos team to develop next-generation GPU-based imaging processing technologies for mobile and desktop platforms. This role focuses on performance optimization and machine-learning integration within industry-leading image processing frameworks. Key responsibilities include collaborating with cross-functional teams to develop new algorithms for computational photography, identifying performance bottlenecks, and designing efficient processing pipelines. The engineer will implement optimized code paths to improve image processing pipelines. Required technical skills include proficiency in GPU programming, C/C++ programming, and image processing programming. Candidates should also possess experience in performance and systems programming, specifically regarding concurrency and memory-constrained environments. Additional desired expertise includes UNIX/Linux, OS X/Darwin, raw image processing, demosaicking, color spaces, pixel representations, and dynamic range.
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