Apple Silicon GPU Driver Engineer - Performance, Graphics, Games, & ML
Apple Inc
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How this pay compares to similar roles
This role pays less than 75% of similar roles. Most pay $188,131–$236,900 — the shaded band above. At the midpoint, this role pays about $184k versus about $213k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 1723 open roles on FindRole.
Listed pay typically runs $162,500–$272,100 across 1398 roles with salary data.
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At a glance
As a senior/principal engineer on Apple's GGML team, you will lead the design and implementation of GPU scheduling mechanisms for server-side ML acceleration, impacting performance and power efficiency across all Apple devices using Apple Silicon GPUs. Your day-to-day responsibilities include architecting the GPU driver scheduling layer to optimize ML/LLM workloads, designing parallelism strategies that scale from single GPUs to multi-node clusters, and building synchronization and communication primitives with RDMA technologies. You will collaborate closely with hardware and software teams to co-design next-generation GPU features, contribute to API design for higher layers of the ML stack, and drive performance analysis and optimization for distributed systems. This role requires expertise in C/C++, operating systems, scheduling policies, distributed systems, and parallel computing architectures, as well as experience with GPU programming and inter-node communication technologies like InfiniBand and RDMA.
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