GPU Compiler Engineer, Graphics, Game and ML
Apple Inc
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How this pay compares to similar roles
This role pays more than 87% of similar roles. Most pay $184,150–$236,900 — the shaded band above. At the midpoint, this role pays about $250k versus about $211k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 1723 open roles on FindRole.
Listed pay typically runs $162,500–$272,100 across 1398 roles with salary data.
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At a glance
As a senior/principal GPU Software Architecture Engineer on Apple’s Silicon GPU SW architecture team within the Media, Graphics & Compute Technologies group, you will lead initiatives to accelerate server-side machine learning and multi-node distribution. Your daily work involves architecting next-generation distributed ML infrastructure by designing sophisticated parallelization strategies for large language model inference across server clusters, optimizing memory access patterns, and high-level distributed algorithms to maximize hardware utilization while minimizing latency. You’ll collaborate closely with silicon architects to influence future GPU designs based on your expertise in inference workload characteristics, and you will also build production systems that handle billions of requests daily. This role requires extensive experience in GPU programming (CUDA, ROCm), inter-node communication technologies like InfiniBand and RDMA, system programming in C/C++, and a deep understanding of distributed systems and parallel computing architectures, alongside proficiency with tensor frameworks such as PyTorch and TensorFlow.
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