Core Audio Software Engineer, Audio & Media Technologies

Apple Inc

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Quick summary

Work type
On-site
Location
Cupertino, CA
Salary
$184,700–$324,800 / yr
Posted
1 day ago
Freshness
Confirmed live today

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $187k
This role $255k
$120k most similar roles pay here $347k

This role pays more than 91% of similar roles. Most pay $156,162–$217,987 — the shaded band above. At the midpoint, this role pays about $255k versus about $187k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 3587 open roles on FindRole.

Listed pay typically runs $165,800–$277,600 across 2768 roles with salary data.

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At a glance

TL;DR · Core Audio Software Engineer, Audio & Media Technologies

As a Core Audio Software Engineer, Audio & Media Technologies, you will join the Audio DSP Software team within the Media Graphics Compute Technologies group. You will be responsible for hosting audio algorithms across iOS, macOS, watchOS, tvOS, and visionOS while building new features and capabilities. Your daily work involves productizing and integrating advanced audio algorithms and providing developer-facing APIs for audio applications to support features like Spatial Audio, Siri, FaceTime, and media capture. The role requires extensive experience in modern C++ and a strong understanding of signal processing principles. You will also utilize Swift or Objective-C to develop real-time or performance-critical applications. This position focuses on solving technical problems related to the quality of audio experiences for both end users and developers across various hardware platforms and software ecosystems.

What you'll do

  • Implement and host audio algorithms across iOS, macOS, watchOS, tvOS, and visionOS platforms.
  • Develop and integrate advanced audio features such as Spatial Audio and Siri functionality.
  • Build and maintain developer-facing APIs for third-party audio applications.
  • Optimize performance-critical and real-time audio software components.
  • Solve complex technical problems related to audio signal processing and media playback.
  • Debug and troubleshoot issues within the core audio software stack.
  • Improve the overall quality of audio experiences for millions of end users.

What we're looking for

  • Extensive experience in modern C++.
  • Knowledge of signal processing principles.
  • Excellent debugging and troubleshooting skills.
  • Experience in Swift or Objective-C (preferred).
  • Experience in developing real-time or performance-critical applications (preferred).
  • Experience in audio technologies (preferred).

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