Core Audio Software Engineer, Audio & Media Technologies

Apple Inc

Confirmed live 2 days ago High trust

Quick summary

Work type
On-site
Location
Cupertino, CA
Salary
$150,400–$277,600 / yr
Posted
14 days ago
Freshness
Confirmed live 2 days ago

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $180k
This role $214k
$126k most similar roles pay here $294k

This role pays more than 75% of similar roles. Most pay $144,350–$214,900 — the shaded band above. At the midpoint, this role pays about $214k versus about $180k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 2925 open roles on FindRole.

Listed pay typically runs $166,600–$277,600 across 2305 roles with salary data.

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At a glance

TL;DR · Core Audio Software Engineer, Audio & Media Technologies

As a Core Audio Software Engineer, Audio & Media Technologies, you will join the Audio DSP Software team within the Media Graphics Compute Technologies group. You will be responsible for hosting audio algorithms across iOS, macOS, watchOS, tvOS, and visionOS while building new features and capabilities. Your daily work involves productizing and integrating advanced audio algorithms and providing developer-facing APIs for audio applications to support features like Spatial Audio, Siri, FaceTime, and media capture. The role requires extensive experience in modern C++ and a strong understanding of signal processing principles. Preferred skills include proficiency in Swift or Objective-C and experience developing real-time or performance-critical applications. You will solve complex technical problems to improve the quality of audio experiences for both end users and developers across various hardware platforms and software ecosystems.

What you'll do

  • Develop and host audio algorithms across iOS, macOS, watchOS, tvOS, and visionOS platforms.
  • Build new features and capabilities for high-profile products like Spatial Audio and Siri.
  • Productize and integrate advanced audio algorithms into Apple's hardware and software ecosystem.
  • Create developer-facing APIs to enable third-party developers to enhance audio applications.
  • Solve complex problems related to real-time, performance-critical audio processing.
  • Debug and troubleshoot issues within the core audio software stack.
  • Improve the quality of audio experience for millions of customers across various devices.

What we're looking for

  • Extensive experience in modern C++.
  • Knowledge of signal processing principles.
  • Excellent debugging and troubleshooting skills.
  • Experience in Swift or Objective-C (preferred).
  • Experience in developing real-time or performance-critical applications (preferred).
  • Experience in audio technologies (preferred).

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