Core Audio Software Engineer, Audio & Media Technologies
Apple Inc
Quick summary
Market check
How this pay compares to similar roles
This role pays less than 82% of similar roles. Most pay $177,250–$235,750 — the shaded band above. At the midpoint, this role pays about $168k versus about $206k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 2925 open roles on FindRole.
Listed pay typically runs $166,600–$277,600 across 2305 roles with salary data.
Most-posted roles
At a glance
The Software Performance Engineer, Audio & Media Technologies joins the Streaming Media team to architect and optimize core media frameworks across a diverse hardware ecosystem including iOS, macOS, tvOS, watchOS, and visionOS. In this role, you will dive into the Core Media engine to minimize memory usage, improve battery life, and achieve scalability while maximizing Apple Silicon performance within tight thermal budgets. You will solve complex technical challenges related to high-demand experiences like Multi-View. The position requires expert proficiency in C for building thread-safe systems and managing concurrency. Candidates must possess a deep understanding of operating system internals, including virtual memory and CPU scheduling. You will utilize system profiling tools such as GDB, LLDB, Instruments, and Wireshark to resolve intricate bugs while potentially utilizing Objective-C within the existing framework infrastructure.
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